This physics-based third-person camera for BeamNG behaves like a real FPV drone following your car. The camera isn’t attached to the vehicle—it flies behind it on a spring-damper system, using its own inertia to react to the car’s movement and tilting based on acceleration. Designed with drifting and cinematic filming in mind. How To Use:…
A two-story capsule-shaped bus for BeamNG.drive. Available in left-hand drive (LHD) and right-hand drive (RHD) versions. Color route display Opening passenger doors, wheelchair ramps, and an engine door (controllable via keyboard or trigger) Digital gauges Interior lighting Configurations (56 In Total): Standard Standard body, 14 m (45 ft 11 in) long, 2.52 m (8 ft…
This Lua script implements dynamic weather in BeamNG! It’s not the most beautiful, but considering the capabilities of the game engine (rain, fog, clouds), I think it’s still pretty good. It is still in beta testing and not fully completed, although the main elements are already working. Current Functions: Weather phenomena: sunny, cloudy, light rain,…