BeamNG Race Cars Mods
Race Cars on BeamNG showcase GT3, NASCAR and classic variants with tuned options and vivid visuals. Explore retro to modern race cars, modding made easy
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Port from the Assetto Corsa of the Hockenheimring Baden-Württemberg racing circuit 1988. Original models and textures. The track has improved clouds and several PBR textures.
Automotive Training Center located about 20 km south of Radom, Poland. There are also track days and sometimes drift competitions. New vegetation (not all) Dynamic lighting Decent optimization (maybe lol) If you have problems with fps, then try to reduce the density of the grass
Redesigned GT series track. After two weeks of modding (3 more days to create parked vehicles in the blender) I am proud to present this mod. The track supports AI so that there is someone to compete with. There is a race with 6 or 10 laps with dynamic time of day with memory for…
Another drift card converted from Asset Corsa. It is well optimized and loads quickly. In Version 2.0: The map is more optimized and should work better, and the track should be grayer instead of yellow. Correction of reverberation. Multiple texture changes.
A small drift map in an unusual graphic style. It is strikingly small in size. 100% optimization.
Nikko Cicuit Frlegends drift map. Made in cartoon style. Super optimization (the weight is only 11 MB!).
Sekiya Hills map with bright vegetation. A map from the Asseta corsa with improvements. The layout is not perfect and has several errors (strange textures, poor placement of objects and can slow down a bit, lol.)
A huge stadium for racing in BeamNG.drive. There are many different tracks for a wide variety of competitions. There is support for artificial intelligence. In Version 1.34.1 (12/17/24): Fixed the LUA bug.