Download Mod Pack Switty V2.8 Farming Simulator 22 Mod

FS22 Mod: Mod Pack Switty V2.8 (Featured)
FS22 Mod: Mod Pack Switty V2.8
  • Added a new building as an alternative per production chain
  • Now a total of 6 mods in the pack
  • Changed hotspot icons for the productions
  • ModDesc adjusted
  • Added greenhouses as a production line
  • Greenhouses now require seed, manure and water
  • Greenhouses in small, medium and large
  • Removed special characters in labels
  • Added a new trigger for the bulk goods seed and manure
  • Trigger for the bulk goods at the greenhouses increased significantly
  • Added ball triggers for the following: Food_All_In_One, Forage_All_In_One
  • The bale triggers are for: grass, hay, straw, silage
  • The original Giants rock crusher sales station rewritten as a production facility
  • Added output pipe
  • Hotspot marker changed and repositioned
  • The original Giants liquid manure storage rewritten to a lime production
  • Input: water
  • Output: Lime
  • Changed hotspot icons for the productions
  • The triggers for the bulk goods at the greenhouses have been increased slightly
  • Mineral feed can now be produced
  • Mineral feed is now additionally required for the mixed ration
  • Added hay again instead of grass in the compound feed production (typo) “Empty grass before update, otherwise silo empty”
  • Increased production capacity in compound feed production from 6,000L to 10,050L
  • Silage can now be made from chaff in the Forage All In One
  • Addendum for the production of mineral feed: Sunflowers for fats, barley for carbohydrates, some lime for calcium and sugar beet for sugar
  • Seeds and mineral fertilizers can now be produced
  • Seeds require wheat or barley and mineral fertilizers
  • Manure and lime are required for mineral fertilizers
  • 3,000L/h in seed/fertilizer production
  • Adjusted FillPlane in lime production V4 to a WaterPlane
  • Added new recipes to pig feed crafting
  • Added a placeable buy station for all bulk and liquids
  • SD production expanded with liquid fertilizer / pesticide production
  • Added different recipes for SD crafting
  • Built-in road salt production
  • Added sugar beet pulp production
  • Language file created in DE for the shop names and shop functions + link
  • Adjusted production speeds, volume and yield
  • Assign new production names
  • Added infoTrigger bottom right during production in game
  • playerTrigger for the production menu built in with key “R”
  • provided playerTriggerMarker with key symbol
  • The shredder V3 has an additional “!”
  • Built-in wood chip production in the shredder V3
  • All productions have sounds
  • Productions Pack adapted to the Giants Patch 1.2
  • Added AIO Sell Station with all products, liquids and bulk goods
  • The “!” allows you to sell wood directly
  • Mirrored all three greenhouses with the pallet triggers for better placement
  • Labels added to the greenhouses
  • Renamed AIO Fill Station to AIO Buy Station
  • Shop pictures partially updated (not final yet)
  • Folder structure revised in the mod pack
  • Added new production Energy Plant
  • Fuel (diesel), electricity and methane can be produced
  • The shop images are all transferred to the latest dds standard
  • Shop high quality images
  • New fillTypes implemented via script
  • Newly added Advanced Oil Mill
  • New fillType soybean oil
  • New range soybean oil
  • New Hud soybean oil
  • Added AIO Sell Station fillType SOY_OIL
  • Fixed fillPlane Error in waterworks
  • Set greenhouse triggers lower
  • Added plantations, require water and manure
  • New fillType apples, apricots, pears, cherries, coconut, oranges, peaches, plums in the plantations
  • New fillType banana, cannabis, beans, cauliflower, cinnamon, cacao, cranberry, cucumber, garlic, hops, kiwi, mushroom, onion, pepper, parsley, peanut, hot pepper, pumpkin, raspberry, watermelon at the greenhouses
  • New range of apples, apricots, pears, cherries, coconut, oranges, peach, plums at the plantations
  • New Banana, Cannabis, Beans, Cauliflower, Cinnamon, Cocoa, Cranberry, Cucumber, Garlic, Hop, Kiwi, Mushroom, Onion, Paprika, Parsley, Peanut, Hot Pepper, Pumpkin, Raspberry, Watermelon palette at the Greenhouses
  • New Hud Apple, Apricot, Pear, Cherry, Coconut, Orange, Peach, Plum, Banana, Cannabis, Bean, Cauliflower, Cinnamon, Cocoa, Cranberry, Cucumber, Garlic, Hop, Kiwi, Mushroom, Onion, Pepper, Parsley, Peanut , pepperoni, pumpkin, raspberry, watermelon
  • AIO Sell Station fillType APPLE, APRICOT, PEAR, CHERRY, COCO, ORANGE, PEACH, PLUM, BANANA, HEMP, BEAN, CAULIFLOWER, CINNAMON, COCOA, CRANBERRY, CUCUMBER, GARLIC, HOPS, KIWIFRUIT, MUSHROOMS, ONION, PAPRIKA, PARSLEY , PEANUT, PEPPERONI, PUMPKIN, RASPBERRY, WATERMELON added
  • Extended oil mill slowed down a bit (typo)
  • Energy plant slightly faster & more yield
  • Repositioned InfoTrigger at the Greenhouses V2
  • Raised the pallet spawners at the plantations to avoid bending into the ground
  • Productions can now all be renamed
  • Provide plantation trees with signs
  • Enter the new products at the Giants sales stations
  • New production for honey
  • New fillType bees
  • New palette bees
  • New hud bees
  • All my own pallets can be bought in the shop to skip production steps
  • l10n translated to EN
  • The production pack is broken down into individual mods or packs so that the user can decide for himself what he wants to play with.
  • All combinations should be possible. If there are any errors, please let us know in the comments.
  • The honey production now has sound
  • New fillTypeCategories=”PALLET_GOODS VEGETABLES FRUITS”
  • The new fillTypeCategories can be inserted in each building and everything is entered automatically
  • In the Multi Fruchtsilo_Pack an English translation in the title
  • Increased modDesc version from 62 to 63
  • l10n translated to FR
  • Removed FS22_Paletten_Switty as it caused problems
  • Newly added FS22_Pallet_Storage_Switty
  • Hydrant added as a water extraction point in the mod “FS22_Verkaufsstellen_Switty”
  • Signs should no longer fall over in the mod “FS22_Plantagen_Switty”
  • All fillTypes are now registered externally in the fillTypes.xml in the mod “FS22_Multi Fruchtsilo_Pack_Switty”
  • Ball storage added in mod “FS22_Bale_Storage_Switty”
  • Added custom decals
  • Adaptation to Giants Patch 1.3.0.0 in the mod “FS22_Pallet_Storage_Switty”
  • The production is no longer displayed as a point of sale in the price overview
  • Production is no longer used for missions as a point of sale
  • Added bale trigger for silage bales in the mod “FS22_Energiewerk_Switty”
  • The productions have been converted to the Production Revamp Script and are now required in combination.
  • New production butcher shop
  • The butchery is only playable in combination with Production Revamp Script
  • Production meat shop updated to 1.0.0.3
  • Production meat shop updated to 1.0.0.5
  • New production butcher shop expanded 1.0.0.2
  • Ducks and goats can be processed into meat
  • The Extended Butchery is only playable in combination with Production Revamp Script and Enhanced Animal System

Authors: ModellGiants TexturGiants ScriptGiants, inconspicuously, Achimobil, braeven Idee / KonzeptSwitty TesterSwitty

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How to install this mod

  1. Download the mod (ModsHost download guide).
  2. Find the mods folder on your computer
    • Windows – /Documents/My Games/FarmingSimulator2022/mods
    • Mac OS – /Library/Application Support/FarmingSimulator2022/mods
  3. Copy the downloaded file to your Mods folder
  4. Launch the game and enjoy your mod!

Problems? Let us know in the comments! Your feedback helps modders improve the mod. Also, be sure to check the comments section - other players may have already shared solutions to common issues.

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