Description
- Added a new building as an alternative per production chain
- Now a total of 6 mods in the pack
- Changed hotspot icons for the productions
- ModDesc adjusted
- Added greenhouses as a production line
- Greenhouses now require seed, manure and water
- Greenhouses in small, medium and large
- Removed special characters in labels
- Added a new trigger for the bulk goods seed and manure
- Trigger for the bulk goods at the greenhouses increased significantly
- Added ball triggers for the following: Food_All_In_One, Forage_All_In_One
- The bale triggers are for: grass, hay, straw, silage
- The original Giants rock crusher sales station rewritten as a production facility
- Added output pipe
- Hotspot marker changed and repositioned
- The original Giants liquid manure storage rewritten to a lime production
- Input: water
- Output: Lime
- Changed hotspot icons for the productions
- The triggers for the bulk goods at the greenhouses have been increased slightly
- Mineral feed can now be produced
- Mineral feed is now additionally required for the mixed ration
- Added hay again instead of grass in the compound feed production (typo) “Empty grass before update, otherwise silo empty”
- Increased production capacity in compound feed production from 6,000L to 10,050L
- Silage can now be made from chaff in the Forage All In One
- Addendum for the production of mineral feed: Sunflowers for fats, barley for carbohydrates, some lime for calcium and sugar beet for sugar
- Seeds and mineral fertilizers can now be produced
- Seeds require wheat or barley and mineral fertilizers
- Manure and lime are required for mineral fertilizers
- 3,000L/h in seed/fertilizer production
- Adjusted FillPlane in lime production V4 to a WaterPlane
- Added new recipes to pig feed crafting
- Added a placeable buy station for all bulk and liquids
- SD production expanded with liquid fertilizer / pesticide production
- Added different recipes for SD crafting
- Built-in road salt production
- Added sugar beet pulp production
- Language file created in DE for the shop names and shop functions + link
- Adjusted production speeds, volume and yield
- Assign new production names
- Added infoTrigger bottom right during production in game
- playerTrigger for the production menu built in with key “R”
- provided playerTriggerMarker with key symbol
- The shredder V3 has an additional “!”
- Built-in wood chip production in the shredder V3
- All productions have sounds
- Productions Pack adapted to the Giants Patch 1.2
- Added AIO Sell Station with all products, liquids and bulk goods
- The “!” allows you to sell wood directly
- Mirrored all three greenhouses with the pallet triggers for better placement
- Labels added to the greenhouses
- Renamed AIO Fill Station to AIO Buy Station
- Shop pictures partially updated (not final yet)
- Folder structure revised in the mod pack
- Added new production Energy Plant
- Fuel (diesel), electricity and methane can be produced
- The shop images are all transferred to the latest dds standard
- Shop high quality images
- New fillTypes implemented via script
- Newly added Advanced Oil Mill
- New fillType soybean oil
- New range soybean oil
- New Hud soybean oil
- Added AIO Sell Station fillType SOY_OIL
- Fixed fillPlane Error in waterworks
- Set greenhouse triggers lower
- Added plantations, require water and manure
- New fillType apples, apricots, pears, cherries, coconut, oranges, peaches, plums in the plantations
- New fillType banana, cannabis, beans, cauliflower, cinnamon, cacao, cranberry, cucumber, garlic, hops, kiwi, mushroom, onion, pepper, parsley, peanut, hot pepper, pumpkin, raspberry, watermelon at the greenhouses
- New range of apples, apricots, pears, cherries, coconut, oranges, peach, plums at the plantations
- New Banana, Cannabis, Beans, Cauliflower, Cinnamon, Cocoa, Cranberry, Cucumber, Garlic, Hop, Kiwi, Mushroom, Onion, Paprika, Parsley, Peanut, Hot Pepper, Pumpkin, Raspberry, Watermelon palette at the Greenhouses
- New Hud Apple, Apricot, Pear, Cherry, Coconut, Orange, Peach, Plum, Banana, Cannabis, Bean, Cauliflower, Cinnamon, Cocoa, Cranberry, Cucumber, Garlic, Hop, Kiwi, Mushroom, Onion, Pepper, Parsley, Peanut , pepperoni, pumpkin, raspberry, watermelon
- AIO Sell Station fillType APPLE, APRICOT, PEAR, CHERRY, COCO, ORANGE, PEACH, PLUM, BANANA, HEMP, BEAN, CAULIFLOWER, CINNAMON, COCOA, CRANBERRY, CUCUMBER, GARLIC, HOPS, KIWIFRUIT, MUSHROOMS, ONION, PAPRIKA, PARSLEY , PEANUT, PEPPERONI, PUMPKIN, RASPBERRY, WATERMELON added
- Extended oil mill slowed down a bit (typo)
- Energy plant slightly faster & more yield
- Repositioned InfoTrigger at the Greenhouses V2
- Raised the pallet spawners at the plantations to avoid bending into the ground
- Productions can now all be renamed
- Provide plantation trees with signs
- Enter the new products at the Giants sales stations
- New production for honey
- New fillType bees
- New palette bees
- New hud bees
- All my own pallets can be bought in the shop to skip production steps
- l10n translated to EN
- The production pack is broken down into individual mods or packs so that the user can decide for himself what he wants to play with.
- All combinations should be possible. If there are any errors, please let us know in the comments.
- The honey production now has sound
- New fillTypeCategories=”PALLET_GOODS VEGETABLES FRUITS”
- The new fillTypeCategories can be inserted in each building and everything is entered automatically
- In the Multi Fruchtsilo_Pack an English translation in the title
- Increased modDesc version from 62 to 63
- l10n translated to FR
- Removed FS22_Paletten_Switty as it caused problems
- Newly added FS22_Pallet_Storage_Switty
- Hydrant added as a water extraction point in the mod “FS22_Verkaufsstellen_Switty”
- Signs should no longer fall over in the mod “FS22_Plantagen_Switty”
- All fillTypes are now registered externally in the fillTypes.xml in the mod “FS22_Multi Fruchtsilo_Pack_Switty”
- Ball storage added in mod “FS22_Bale_Storage_Switty”
- Added custom decals
- Adaptation to Giants Patch 1.3.0.0 in the mod “FS22_Pallet_Storage_Switty”
- The production is no longer displayed as a point of sale in the price overview
- Production is no longer used for missions as a point of sale
- Added bale trigger for silage bales in the mod “FS22_Energiewerk_Switty”
- The productions have been converted to the Production Revamp Script and are now required in combination.
- New production butcher shop
- The butchery is only playable in combination with Production Revamp Script
- Production meat shop updated to 1.0.0.3
- Production meat shop updated to 1.0.0.5
- New production butcher shop expanded 1.0.0.2
- Ducks and goats can be processed into meat
- The Extended Butchery is only playable in combination with Production Revamp Script and Enhanced Animal System
Authors: ModellGiants TexturGiants ScriptGiants, inconspicuously, Achimobil, braeven Idee / KonzeptSwitty TesterSwitty
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How to install this mod
- Download the mod (ModsHost download guide).
- Find the mods folder on your computer
- Windows – /Documents/My Games/FarmingSimulator2022/mods
- Mac OS – /Library/Application Support/FarmingSimulator2022/mods
- Copy the downloaded file to your Mods folder
- Launch the game and enjoy your mod!
Problems? Let us know in the comments! Your feedback helps modders improve the mod. Also, be sure to check the comments section - other players may have already shared solutions to common issues.
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