FS22 Tools Mods
Tools for FS22: find cranes, forestry tools, loaders and power tools variants in one page. Explore mods, with new releases added daily with easy navigation.
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Vehicle Control Addon (VCA) combines several functions in one modification. Changelog Version 1.1.0.0: Fix showing help images on mod maps Keep cruise control if the acceleration pedal is pressed Compatibility with ProSeed Additional adaptive steering (soft) Changelog Version 1.2.0.0: The vehicle is too slow driving reverse Improved idle throttle and manual clutch Wheel slip and…
This script improves the realismAddon animalgrazing mod (a mod that animals can eat grass directly from the ground), allowing the cow’s health to stay at 100% And as a bonus, it makes horses able to eat grass!
The RealDashboard script allows you to use a tablet that will display the current fill level, fill mass and fill density of any internal or attached fill units inside the cab. Vehicles must be specially prepared for the script to function. A guide is included to add it to a vehicle. Additionally, if you have…
Exclusive passenger mod for the Kubota Pack DLC, now it is no longer necessary to have the DLC to be able to ride as a passenger. It has vehicles already prepared. This mod works in both single-player and multiplayer. Keys: Enter or Exit: E Next seat: L Control + G
The well-known SimpleIC, easy interactive Control, Mod is back! With the first Release in FS22 something has changed in a big way! There are now different modes of interacting with the trigger points, those modes can be set in the Ingame-Settings-Menu of FS under “SimpleIC”. You can not only choose how the trigger points are…
Fixed Lua error when triggers do not correctly report the deletion of a loading object Expanding the longitudinal pattern to load additional objects across behind if there is enough space Bale identification simplification for better mod compatibility Added the second keybinding to toggle backward through the load type list (default: Shift + Y) Publication on…
A scenario that allows you to place your buildings without the terrible message “too close to another building”, endless freedom in your creations! just throw it in the mods folder, it works by activating it from the game.
Added a couple basic things to this instead of creating a tiny mod to do one little thing. This mod allows you to send animals to production placeables/facilities in order to make meat products, etc. Designed to be used with placeables set up to use this feature. Currently 1 animal = 1 liter of fillType…