FS25 Contracts Mods

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FS25 Mod: Field Contractors V1.3.0.1 (Featured)

Field Contractors V1.3.0.1

Field Contractors adds a system for hiring contractors to perform work on your fields. Instead of renting machinery, assembling your own equipment setup, and using standard in-game AI, you can select a field, the type of work, and the execution mode, then hand the task over to a contractor. The cost depends on the field…
FS25 Mod: Employees V1.8 (Featured)

Employees V1.8

The “Employees” mod expands the game with a comprehensive personnel system. Employees can be hired, assigned to different work areas, and developed through training. They also take care of tasks such as animal husbandry and machine maintenance. Contract types, salaries, illnesses, retirement, and temporary workers ensure more realistic personnel planning. v1.8.0.0: Seasonal workers receive lower…
FS25 Mod: Agricultural Financial System V1.2 (Featured)

Agricultural Financial System V1.2

V1.2.0.0 Major update over the previously released 1.0.2.0. Everything listed below is new or changed; anything not mentioned remains unchanged. CREDIT LINES Two new categories with their own credit limits:Construction (starting at $250,000) andLivestock (starting at $120,000), in addition toInputs ($50,000) andMachinery ($100,000). Each farm has its own credit line with each supplier in each…
FS25 Map Mod: Riverbend Springs Multifruit V1.5 (Featured)

Riverbend Springs Multifruit V1.5

Here is a multifruit edit of base-game US map for FS25. CROPS ADDED: grains – flax, rye, spelt, triticale, buckwheat, millet, mustard, poppy, quinoa; pulses – american soybean, pinto beans, fodder peas, chickpeas, lentils; grasses – alfalfa, white and red clover, field grass, silphium trifoliatum, miscanthus; roots – onions, peanuts; orchard – white grapes; other…
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