FS25 Industrial Hall Mods

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FS25 Building Mod: Production of Fruit Wines V1.0.0.1 (Featured)

Production of Fruit Wines V1.0.0.1

Production of fruit wines Today I’m making my enjoyment factory factory available to you. With fruit greenhouse. I’m new to modding and it’s my 3rd production, I hope you like it. This production includes 5 different fruit wine varieties. Apple – lemons – oranges – plums – and cherry wine If you’re wondering about the…
FS25 Building Mod: Barn with Production (Featured)

Barn with Production

Scheune with soup and canvas factory in the back room. Both productions are from the standard game. This production fits perfectly into small maps on which there is little space on the farms.
FS25 Mod: Feed Factory (Featured)

Feed Factory

Not large production of monosmes and pork food. Volume – 600k all types of consumables and feed. Price 153k The recipes were not standard from the envelope)) did not redo.
FS25 Mod: Self Made Fuel Tank (Featured)

Self Made Fuel Tank

A self-made vehicle refueling station with a very simple structure. It is very useful on small farms. Price: 1.500 $ Capacity: 1000 l Daily Upkeep: 3 $/Day
FS25 Factory Mod: HPS X RBS CE V2.0 (Featured)

HPS X RBS CE V2.0

This is a production facility to convert the hemp field crop from the Riverbend Springs – Cannabis Edition map to be used in the Hemp Production System. Two versions have been included, one is shared productions the other isn’t. Both versions have 3 levels of output allowing you even greater control of the system within…
FS25 Factory Mod: HPS X NF Marsch 4X (Featured)

HPS X NF Marsch 4X

This is a production facility to convert the hemp field crop from the NF Marsch 4X map to be used in the Hemp Production System. Two versions have been included, one is shared productions the other isn’t. Both versions have 3 levels of output allowing you even greater control of the system within your play…
FS25 Script Mod: Supply and Demand (Featured)

Supply and Demand

This mod dynamically adjusts the prices of crops, goods, animals, and passive income from placeable generators based on selling habits. No more endlessly farming one crop or product for maximum profit. Be mindful not to overproduce and sell too much of any resource, or risk impacting the local market and dropping the prices. Compete with…
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