FS25 Savegame Mods

Savegame FS25 results show modpack and map variants plus rebuild options, giving instant access to ready Savegame setups for FS25 players seeking fast saves.

💡 For more precise results, use multiple words/terms. The search will find matches across titles, categories, tags, and content.

FS25 Building Mod: Grazing Pasture V1.0.0.1 (Featured)

Grazing Pasture V1.0.0.1

Grazing Pastures adds customizable grazing pastures and pasture-connection tools for cows, sheep, and horses. Included Placeables: Cow Pasture: cattle/cows, 1500 animal capacity, external-water only, $1000. Sheep Pasture: sheep-family animals, 1500 animal capacity, external-water only, $1000. Horse Pasture: horses, 15 animal capacity, external-water only, $1000. Pasture Water Trough: optional external water storage for connected pastures. Pasture…
FS25 Mod: Fresh / Perishable Products V1.0.1 (Featured)

Fresh / Perishable Products V1.0.1

Fresh adds shelf life to your products – crops age over time and will spoil if not sold or used! Your harvested crops, processed goods, and baled forage now have realistic shelf lives – leafy vegetables spoil quickly, while grains and canned products last much longer. Leave produce sitting too long and it will expire…
FS25 Mod: Auto ARM Positions (Featured)

Auto ARM Positions

Save your loader positions once — and recall them whenever you need them. No more fiddling with lift, tilt, and telescoping.** What Does This Mod Do? Imagine you’re driving silage into your silo. Each Time: Bucket down → scoop up material Bucket up → drive to the trailer Bucket tilted → tipping Bucket down again…
FS25 Mod: Workplace Triggers V1.0.9 (Featured)

Workplace Triggers V1.0.9

Turn any location on any map into a legitimate workplace. Open the Workplace Manager, add a trigger, give it a name and a wage, place it anywhere on the map — then walk in and clock in. Perfect for roleplayers who want their farmer to have a side job, or anyone looking to supplement farm…
FS25 Mod: Radio Enhancements V1.1 (Featured)

Radio Enhancements V1.1

This script adds several useful enhancements to the in-game radio system. 1. You can now change the radio volume in vehicles at any time without opening the menu. Default Keys: Left Shift + 4 quieter Left Shift + 6 louder The keys can be changed in the menu settings. 2. The current radio volume is…
FS25 Mod: Centralized Database Manager V2.0 (Featured)

Centralized Database Manager V2.0

V2.0.0.0 Major Changes: Complete rebranding: DBAPI becomes SILODB (modDesc, scripts, console commands and API). Transition to ORM: Introduction of a structured data management system (CRUD: Create, Update, Delete, Find). Query Engine: Added QueryEngine (filtering, sorting, pagination) and SchemaValidator. Breaking Changes: Removal of Key-Value: The old getValue, setValue, deleteValue and listKeys methods are removed. New Export:…
FS25 Mod: Autodrive Norddeutsches Land 4X V2.0 (Featured)

Autodrive Norddeutsches Land 4X V2.0

This is my third course that I’ve completely driven and published myself. A Fendt 1050 with wide tires was used for the main roads, field paths, and field edges. A Deutz 8280 with wide tires and a Krampe Big Body 750 S trailer was used for driving to and from the production facilities and sales…
FS25 Mod: AD Course for North German Land 4X V2.0 (Featured)

AD Course for North German Land 4X V2.0

AutoDrive route network for the map “North German Countryside 4x” Changelog V2.0: All field edge routes renewed, and entrances and exits added. All farms/outlying farms re-entered New routes added, existing routes adjusted Building plots connected Productions revised The one-way street system largely retained Note: Not all objects/triggers are intentionally connected, as I believe users should…
🔎