FS25 Script Mods

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FS25 Mod: River from Spline (Featured)

River from Spline

FS25 Script Guide – RIOS Water to SPLINES (Creating a river using a spline in Farming Simulator 25 via GIANTS Editor) Purpose of the script The FS25 – RIOS COM SPLINES script is designed to quickly create a river using a spline without manual modeling in Blender. It Automatically: creates a water surface applies wave…
FS25 Mod: ADD Store Categories V1.0.0.2 (Featured)

ADD Store Categories V1.0.0.2

Script that allows you to add custom categories to vehicle and construction stores. Script is built into your mod and you set the name and icon for your category by yourself. V1.0.0.2 Now you can use custom title and custom icon on constructionType from mod directory; Fixed bug when same constructionType and constructionsCategory added by…
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FS25 Mod: Cleaned up Moddesc (Featured)

Cleaned up Moddesc

Script collection that allows you to outsource certain parts of the modDesc to your own XML files and also add your own shop categories, for example. This prefab contains scripts that can be useful for both maps and larger mod projects. It contains 4 scripts that outsource certain parts of the modDesc to their own…
FS25 Mod: GE10 Script – Spline to Field Generator (prefab) (Featured)

GE10 Script – Spline to Field Generator (prefab)

The SplineToFieldGenerator is a script for the GIANTS Editor designed to help users create fields more easily using splines while keeping the number of polygonPoints as low as possible. This script can save a significant amount of work, especially when working with very large or irregularly shaped fields. Features: Simple field generation using fieldBoundarySpline Field…
FS25 Mod: GE10 Script Placeable Importer Prefab V2.0 (Featured)

GE10 Script Placeable Importer Prefab V2.0

Unlike the PlaceableToolkit by GIANTS, this script serves purely as a visualization aid during the map-building phase. The typical workflow is as follows: First, place your placeables in-game and save the savegame. Then open the map in the GIANTS Editor and load the savegame β€žplaceable.xml” via the script. All contained objects will be inserted into…
FS25 Mod: GE10 Script – Treegenerator (prefab) (Featured)

GE10 Script – Treegenerator (prefab)

With this practical script for the GIANTS Editor 10, a complete forest can be automatically created. The Random Tree Generator offers a simple way to randomly place trees from an existing pool within a defined area – considering minimum distances, terrain alignment, and random rotation. The tool allows any area (treeArea) to be defined as…
FS25 Mod: GE10 Script – EXT. Fieldtoolkit (prefab) (Featured)

GE10 Script – EXT. Fieldtoolkit (prefab)

The Extended FieldToolkit expands the standard GIANTS FieldToolkit with a wide range of new features and an improved debug view, making it significantly easier to create and manage fields. FEATURES: Create or edit fields entirely through the UI Create and manage land parcels (e.g. farms, forests, lakes, etc.) Debug View Field names are rendered in…
FS25 Mod: GE10 Script – Splinetoolkit (prefab) V1.1.1 (Featured)

GE10 Script – Splinetoolkit (prefab) V1.1.1

With this powerful GIANTS Editor script, the Spline Toolkit provides a wide range of useful tools for working with splines. From simple terrain editing and object or fence placement to exporting splines as .OBJ files for Blender, as well as convenient road mesh generation – all combined in a single tool. Feature Overview: 1) Base…
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