Changelog: 1.1 – Combat Pistol added to Security loadout. Custom loadouts have been removed because they are being used for my project.
1.2 – Police Guard loadout now has randomized Carbine Rifle with chances to have different attachments.
1.3 – Pistol Mk. II, Carbine Rifle Mk. II and Pump Shotgun Mk. II added to Army loadout. Double-Action Revolver added to Cult loadout.
1.4 – Double-Barrel Shotgun added to Lost loadout. Grenade added to Army loadout.
2.0 – SNS Pistol Mk. II added to Security loadout. Tracer rounds added to Army loadout. Stone Hatchet and Double-Action Revolver added to Altruist Cult loadout.
3.0 – Readded custom loadouts. Special Carbine added to SWAT loadout.
3.1 – Minor changes and fixes. Perico Pistol added to Cult loadout.
3.1.1 – Added non-DLC weapons version in a separate file.
3.2 – Lots of changes. Gangs have a higher chance of using pistols as primary weapons so that the majority of them don’t always have Micro-SMGs.
3.3 – Lots of changes. Gangs have a higher chance of using pistols as primary weapons so the majority of them don’t always have Micro-SMGs.
3.4 – Service Carbine added to Cult loadout, Compact Rifle added to Lost loadout, and Precision Rifle added to Hillbilly loadout. Now includes changes to weapons so that NPCs can use sniper rifles.
4.0 – Lots of changes. Vanilla and DLC loadouts switched around. Now includes Sniper Rifles and Heavy Weapons choices which allow the AI to use weapons in those two categories.