A dirty money system mandatory for my upcoming works that let you earn dirty money. With this you can convert gta money to dirty money (usefull if you want to convert illegal money earned with other mods) or store your dirty money where you want. Once you opened the menu and chosen “Store Dirty Money” you are about to create a “storing point”. You can choose the storing point prop (duffle bag, money bag, money pack and big crate full of money) and his position, you can retrieve or add money or delete the storing point. Also added two new prop, a grave and dirt, to bury your dirty money deep in the Paleto forest or in the cemetery. Keys configurable via the ini file inside DirtyMoney folder You can see the amount of dirty money you are carrying through the weapon wheel up to the left of the screen. If you die, you lose all the dirty money that you were carrying.
Installation put the dll the pdb and the folder in your script folder
Temporary workaround for Character Swap/Similar mods users. Now in the dirty money menu you have a new button called: “Character check”. Press it after you have changed your character and changed model hash and the mod should work properly
WARNING DirtyMoney.xml has changed.
for manual editing of DirtyMoney.xml copy and paste the text just after:
v0.4.6
Resolved a bug where you don’t loose dirty money after death/busting (thanks to @Itzhak880)
I wasn’t satisfied by the two new scripts, so I have rewritten in a more logic and simple way. Now money usable for healthcare should be vanilla only.
Now you don’t get asked to convert to dirty money when receiving properties earnings (Weed Shop, Tivoli Cinema, Pitchers…)
v04.5
Changed from SHVDN2 to SHVDN3
V0.4.3 On The Go!
reworked some code
reworked how store prop id was assigned
as of LemonUI update, now store prop description appear in the right place
Firtst attempt on compatibility with different peds
v0.4.2
reworked all LemonUI menu update call in a more accurate way
fixed an error in store menu about amount of money player are carrying (that almost drive me crazy)
fixed a bug where if switching to Trevor the script crash
added animation to store money (in future update, when script are more stable, I will work on a total revamp)
added more check to storing prop spawning at startup, if they don’t spawn, reload the script.
v0.4
fixed a bug on vanilla money to dirty money after switch character
added animation to grab all
reworked some code
added function to get called for compatibility with other mods
v0.3
added separator for money so it’s no longer $1234567 but $1.234.567
reworked char switching control
reworked object spawning on load game
view dirty money wallet also in interior
reworked wallet amount view system
renamed ini file to Option.ini
money pickup (dead money, groupe6 money bag…) now count as dirty money