Description
Change log Version 2 – Major Update
All hard coding has been eliminated except for the channels.
The way the script works now is that if the script detects a compatible TV near the player, that TV prop will respond to the E key (on/off) and the R key (remote: switch channels).
However currently the only props recognized will have those with tvscreen as the target.
Examples Of Valid TVs Are:
prop_tv_flat_01, prop_tv_flat_02, prop_tv_flat_03
prop_tv_flat_michael
vw_prop_vw_cinema_tv_01
Note: it doesn’t matter if the TV is ambient or spawned with a trainer or script, it will respond if the criteria is met: i.e. valid (tvscreen) and within player distance.
This is a work in progress but fully functional
Installation: the dll and the ini file go in your Scripts folder. Requirements: the usual SHV and SHVDN
Controls: The default key is L but the included ini was set to Y. My mistake!
So hit the Y key to start the script and spawn a TV.
Also, I forget to remove the model from the ini file – it’s no longer relevant as the script detects all TVs.
The E key is to toggle the TV on and off. The R key allows you to switch channels.
Ini file: presently allows you to change the default key (L in the source, Y in the supplied ini file)
Placement: you can easily move the TV using Menyoo, Object Spooner, Manual Placement. Watch the video.
IMPORTANT
This first release will only support props where the target is tvscreen. How would you know that? You go into Open 4, look at the TV prop’s ydr, you look at the embedded textures, and you might see a texture like this: script_rt_tvscreen.dds. If you drop the prefix, you get tvscreen. Not tv_screen or something else
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Author: JohnFromGWN
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