GTA 5 Nissan Mods

Nissan mods for GTA 5: browse skyline, gt3, and livery variants from the results page, with addon and replacement options. Download in seconds for quick install

💡 For more precise results, use multiple words/terms. The search will find matches across titles, categories, tags, and content.

GTA 5 Vehicle Mod: Cyber-Deluxo Add-On|Fivem (Featured)

Cyber-Deluxo [Add-On|Fivem]

Base Model: Deluxo from Gta Online Installation: 1. Copy Deluxowb Folder To: X:/Grand Theft Auto V/update/x64/dlcpacks 2. Use OpenIV Go To: X:/Grand Theft Auto V/update/update.rpf/common/data/dlclist.xml right click edit, add new line dlcpacks:/deluxowb/ Car Spawn Name: deluxowb Features: Wide Body Kit Glow in the dark parts (Change color with dash color) Air Suspension Nitrous Drift Handling…
GTA 5 Vehicle Mod: Annis Remus II Add-On | Tuning | Lod’S | Liveries | Sounds (Featured)

Annis Remus II [Add-On | Tuning | Lod’S | Liveries | Sounds]

The Remus’ second coming – less edges, more horses, and even more potential for tire-shredding smokeshows. Getting one of these with more metal than rust might be a logistical nightmare, but trust us, throwing down a kitted-out icon is an experience worth the rivers of sweat and the outflows of cash. Features: Lore Friendly Nissan…
GTA 5 Vehicle Mod: The Consumer Pack Add-On | Extras | Lods V4.0 (Featured)

The Consumer Pack [Add-On | Extras | Lods] V4.0

The consumer pack is a all in one add-on that contains all my released car to prevent too many different dlc , any future car released alone will be added here , this pack is oriented for traffic purpose, especially 1980’s 1990’s and early 2000 era. Their many great car released on this website so…
GTA 5 Script Mod: Custom Torque Map V1.2.1 (Featured)

Custom Torque Map V1.2.1

Custom Torque Map is a GTA V script that changes the engine torque output. By default, the engine output in GTA V is linear, and drops with 40% towards the end of the rev range (80%). This causes every vehicle to feel similar during acceleration, even with varying amounts of fInitialDriveForce and fInitialDragCoeff in the…
🔎