Description
I made this mod almost a year ago, so it’s high time I release it to public.
I redesigned some of the things I did not like on the Rockstar version and made new tuning parts, most of the old tuning parts and liveries are still functional on this version.
Features:
- Supports all features of the game (LOD, breaking glass, dirt, burnt texture etc.)
- Small redesigns around the whole vehicle
- New tuning parts
- New headlight assembly with DRLs and indicators in the bumper
- Various mesh improvements
- All new parts are quadded, weighted & vertex color matched to the original model
- Template included in files
Known Bugs:
Coronas appear on the car, as far as I know this is hardcoded on cars with pop-up headlights, if anybody knows a workaround let me know
Installation:
1. Drop the zr350algo folder into your GTA V/update/x64/dlcpacks folder (IT IS HIGHLY RECOMMENDED TO USE OpenIV’s /mods/ FOLDER!!)
1.1 If you use graphics mods like for example NaturalVision, QuantV, etc. use the zr350algo folder out of “Use when car lights are too bright” folder instead. For reference, DRL / interior lights should not emit with the power of the sun.
2. Add the line pasted below into your GTA V/update/update.rpf/common/data/dlclist.xml file (IT IS HIGHLY RECOMMENDED TO USE OpenIV’s /mods/ FOLDER!!)
3. The car spawns ingame as ‘zr350algo’
👍 Someone liked this mod 2 days ago!
Authors: Algonquin Hood for the edit, tuning files, fixes & liveries; #27, #28 oakiraji for the liveries; #16, #17, #18, #20, #21, #22, #23, #24, #25, #26, #29, #31, #32, #33, #34, #35, #38, #39, #40, #41, #42, #43, #44 iiMitch & oakiraji for the liveries; #19, #30, #36) Woodhouse for the original idea San Andreas Republic community for allowing me to early test the car on a wide audience Rockstar Games for making the Annis ZR-350
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