Description
It’s aircraft carrier time. This is the USS MSFS 1.
ICAO – ZACUK.
This carrier has been parked just off the Isle of Wight in the UK and is starred. My sources tell me that Joe Biden has been groomed since birth to totally subjugate the Isle of Wight at the behest of the Thule Society so this could turn out to be a frighteningly prescient mod.
Other than that revelation I’ve no idea why I put it there. I should’ve gone for somewhere rather more torrid and international but it didn’t occur to me until it was too late. There are at least plenty of places nearby to fly from.
Think I’m going to class this as a ‘stunt’ location as there are some, erm, compromises. There are apparently carrier mentions in the developer kit documentation but certainly no sign of them in reality so sadly there are no steam catapults, just your own boring old engines to rely on. This is nothing more than a lump of terraformed and dried out sea with a model thrown on top.
The model of the carrier itself is pretty cool for all of 5 bucks. It did have a fully modelled interior down to internal hangars filled with aircraft. That’s all been ripped out to save polygons but the island still has a bit left inside for you to relax in after a tiring afternoon bombing Cowes, Ryde and Ventnor back to the stone age.
The carrier has been scaled up to swallow most of the raised seabed but it’s not tooo outlandishly oversized. The overall length is around 470 metres with a 260 metre ish official runway.
It has two PAPI lights, one on each side, the other two melted down the side towards the sea. I’ve given the runway landing lights as there is no ‘meatball’ available.
There are two parking spaces up from the start of the runway, number 1 is the bigger one, you will likely need to do a U turn if you start from there. ATC has approach, ground and tower. There’s no fancy nav stuff.
Compromises –
There is no fuel and no pushback, it won’t place items outside official terrain, so once you’re parked up you might be there for good if you’re on the large side. If you start off in the parking spaces it is pointing in the right direction out towards the runway.
It seems to run a bit choppily for me. I get this everywhere where there’s an imported model in the open sea, even models of extreme simplicity and this one isn’t too fancy either. Not sure why and hopefully it’s not the same for you.
V 1.1
I’ve figured out how to make the whole deck solid. Hurrah. The terraforming still won’t cooperate fully so the apron surrounding the runway is weirdly jagged no matter what I try and there might be the odd bulge but the terrain overspill is largely gone.
Now all the deck is usable I’ve reduced the overall length of the ship to around 470 metres from over 600. That may be too big for some still, but you can now try the other parts of the deck too.
I REALLY hope the massive chunk of previously terraformed terrain next to the ship is only showing for me and not anyone else. It won’t go away. If you still see it let me know and I’ll have to move the whole mofo.
Once I refine the design so one can be knocked out in a short period of time I’ll add one at various other locations around the world.
GPS Coordinates: 50.595319, -1.443976
Author: superspud
How to install this mod (Full installation guide)
- Download the mod (ModsHost download guide).
- Find the Community folder on your computer
- Windows – C:/Users/[Computer Name]/AppData/Local/Packages/Microsoft.FlightSimulator_8wekyb3d8bbwe/LocalCache/Packages/Community
- Steam – C:/Users/[Computer Name]/AppData/Local/Packages/Microsoft.FlightDashboard_8wekyb3d8bbwe/LocalCache/Packages/Community
- Copy the downloaded file to your Community folder like this: /Community/[MOD FOLDER]/[MOD FILES]
- Launch the game and enjoy your mod!
Problems? Let us know in the comments! Your feedback helps modders improve the mod. Also, be sure to check the comments section - other players may have already shared solutions to common issues.
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