Download Powerlines and Solar Farms V0.9.7 MFS 2020 Scenery Mod

MSFS 2020 Scenery Mod: Powerlines and Solar Farms V0.9.7 (Featured)
MSFS 2020 Scenery Mod: Powerlines and Solar Farms V0.9.7

OVERVIEW
When you fly VFR, in real life, being near the ground leads to lot of dangers.

One of the most common one is the possibility you get caught in a power line (electricity transmission line)

MSFS has powerlines pylons, but no wire between them.

With my addon I added the wires between each pylon for high voltage power lines (more than 60k volts).

Actual POWERLINES Coverage Includes:
Germany, United Kingdom, France, Italy, Spain, Ukraine, Poland, Romania, Netherlands, Belgium, Czech Republic (Czechia), Greece, Portugal, Sweden, Hungary, Belarus, Austria, Serbia, Switzerland, Bulgaria, Denmark, Finland, Slovakia, Norway, Ireland, Croatia, Moldova, Bosnia and Herzegovina, Albania, Lithuania, North Macedonia, Slovenia, Latvia, Estonia, Montenegro

and

Australia!
versione 0.9.5 contains also
USA, Canada, South Africa, Brazil, Japan

SOLAR FARMS Coverage:
Italy, Germany, Spain, France, Great Britain, Benelux, Danmark and Canada
+United States and Greece from 0.9.7 update

The project coverage is gonna increse overtime
With this addon, along with my other add-on Project Lifts and the spectacular We love VFR by Puffinflight, the long time ago request:“Please add powerlines, gondalas, mast” from the MSFS Wishlist has been fulfilled, for free, by independent developers. Hey Asobo, that is 2 person work.

FEATURING:
The project use Open Street Map data (the same source of Microsoft) for pylon placing

Each “line” (way) of the trasmission grid has a specific “voltage” and “number on cables” in the OSM data, i have assigned specific pylon and number of cables by using those value

if nr. of cables is not indicated, lines up to 140k volts get 3-wire, line between 140k and 280k get 4-wires and lines above 280k volts will get a 6-wire setup (OSM data also has nr. of wires data, but is quiete unconsistent, so this is the deal)

To spice things up, and provide additional realism, I have crossed Powerlines data with Airports, major roads, rivers, and digital elevation model (SRTM1).

In this way i can detect where to place white and red marker balls for the cables and red/white painted pylons

Rules As Folow:

  • Within Airport boundaries no pylons or wires are allowed
  • From each runways threshold, in an area 1500 meters long and 300 meters wide, powerline will have marker balls and red white pylons
  • When a wire cross a major river or major road marker balls are placed
  • Also, when a wire crosses a a major valley marker balls are placed (more that 50 meters from the bottom of the valley to the base of the pylon, this make the ground-wire clearence to about 70/90 meters)

All the above rules may not follow individual countries regulations, but you know, is not a “Cable simulator”!

I did not notice any major FPS impact

SOLAR FARMS
Another thing that the sim was missing was Solar Panels / Solar Farms.

So i did them! Basic implementation, but no more empy black-bluish fields.

The data source is of course the Open Street Map database. When a single panel is mapped i’m placing it accordingly, while if an entire solar farm is mapped as an entire “area”, i’m filling it with regular patterns.

I’m still working on the placing routines / solar panels aspect, so a limited number of countries is provided.

Over extremely large solar farms, if too close, fps is gonna lower a bit.

KNOWN ISSUES:
NEW: most of you wanted collision handling, so I have added it! It won’t affect FPS, but there is a big known issue:

When a cable cross a road, there is some possibility that autogenerated road traffic cars will drive over the cables, the issue has been aknowledge by Asobo’s Devs and hopefully will get fixed , more info on this 3d.

If you already know my Project Lifts scenery, the issues are the same:
To be able to place wires between pylons I NEED to know the exact altitude above sea level of each pylon at design time. Since there is no way to obtain the data from the sim itself i’m gathering them from free sources like SRTM1 (30 meters Digital Elevation Model). Those not alway match internal MSFS DEM.

Therefore, sunken or overflying pylons are fairly common.

INSTALLATION
The Downloaded Zip Contain To Main Folders:

  • a-mamudesign-powerlines
  • a-mamudesign-solarFarms

In Each main folder there is folder called scenery/a-mamudesign-powerlines/scenery

Or scenery/a-mamudesign-solarFarms/scenery/

Those last foldes contain the actual compiled sceneries, in format contryName-placement.bgl and contryName-exclude.bgl

Since the sceneries contains MILIONS of objects placed, if you suffer for slow loading times you can simply delete or rename unwanted countries

NEW:
The included folder mamudesign-high-pylons contains Special scenery for the highest powerlines in europe:

  • Elbe Crossing 1 & 2 near Hamburg (coordinate 53.60211835180482, 9.602438321475487)
  • the Messina and Reggio power tower (dismissed)

It is totally optional, but I guarantee they are quite interesting structures!


Popular Mod! More than 1180 downloads in total!

Author: mamu82

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How to install this mod (Full installation guide)

  1. Download the mod (ModsHost download guide).
  2. Find the Community folder on your computer
    • Windows – C:/Users/[Computer Name]/AppData/Local/Packages/Microsoft.FlightSimulator_8wekyb3d8bbwe/LocalCache/Packages/Community
    • Steam – C:/Users/[Computer Name]/AppData/Local/Packages/Microsoft.FlightDashboard_8wekyb3d8bbwe/LocalCache/Packages/Community
  3. Copy the downloaded file to your Community folder like this: /Community/[MOD FOLDER]/[MOD FILES]
  4. Launch the game and enjoy your mod!
  5. Problems? Ask for help!
Incorrect? Let us know!

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