Description
After a year I’ve finished my second map (the first being Raybury Countryside). Again, it’s a relatively easy map with tricky stretches here and there and a couple of tough spots for distraction. However, this time the map is an open late summer/early autumn countryside with plenty of roads, both tarmac and dirt, providing tonnes of options for hauling routes… once everything’s fixed.
There’s an insane number of features in need of repair. The goal was to provide a map that offers very different options depending on what is fixed and what not. Once fixed, the map offers a whole lot of contracts to be still done on a completed map. I might have gone crazy a bit in this part but, as with the first map, this one is also meant to provide a relaxing driving experience when vanilla/DLC or other mod maps start to get frustrating. This map is frustrating only away from main routes and in limited areas.
Main features:
- Size: 2×2 km
- Region: not specifically set but the Canadian flag is flown at townhall (region lock off anyway, any vehicle can be used)
- Tasks: 6, providing enough XP to reach level 30
- Contracts: awful lot (100+), consisting of two main groups (Minor/Major) and repairs (Progress)
- Amount of cargo: seemingly endless, almost all cargo types
- Structures to be fixed: 19 bridges, 2 fords, 1 dock, 10 barriers, 1 rockslide and part of a refinery.
- Structures get fixed through a single zone only. Relevant mainly for bridges.
- Cargo manufacturing: large pipes (4x metal rolls), boilers (5x metal rolls + 1x small pipes), gold (4x consumables), no electricity generator needed
- Difficulty: vanilla vehicles in stock setup (as found on the map) might struggle in some places. Upgraded and modded trucks usually don’t.
- No: watchtowers, manual loading zones, farming, earth vibrating, contests, custom assets, tree stumps
- A couple of new cargo supply zones and fuel stands to be activated through contracts
Possible walkthrough
Play the game to whatever style or strategy you want but, since the tasks/contract structure is quite extensive, some suggestions may come in handy. The idea behind the map was to provide enough XP to reach the maximum level early in the game and to earn decent money to start building a proper fleet. Thus, I would recommend doing the tasks first. They are easy to find. Since the map comes in its pristine state, for some tasks it’s quite tricky to find a route around all those to-be-fixed bridges. To complete this part, you would probably need to fix one or two bridges and open a couple of barriers. Then a mix of bridge fixing and Minor contracts is recommended, leaving the Major contracts to the point when everything is fixed. Once achieved, the map provides plenty of alternative routes to choose from. Also up to your preferences, use modded trucks as you like. For map testing, only short Tayga was used in tests from the vanilla trucks pool, otherwise, I used modded trucks only.
Author: Fido__007
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