FS25 Advanced Damage System Mods

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FS25 Mod: Employees V1.8 (Featured)

Employees V1.8

The “Employees” mod expands the game with a comprehensive personnel system. Employees can be hired, assigned to different work areas, and developed through training. They also take care of tasks such as animal husbandry and machine maintenance. Contract types, salaries, illnesses, retirement, and temporary workers ensure more realistic personnel planning. v1.8.0.0: Seasonal workers receive lower…
FS25 Mod: Implement Maintenance V1.1 (Featured)

Implement Maintenance V1.1

Does your seeder work a thousand hours without anyone changing a bearing or adding grease? No real machine can withstand that. This mod introduces realistic implement maintenance: machines require lubrication, wear through use, can break if neglected, and must be repaired using spare parts, time, and money. It works automatically with ANY towed or non-motorized…
FS25 Mod: Advanced Farm Manager (Featured)

Advanced Farm Manager

Advanced Farm Manager is a toggle-able GUI that will allow you to quickly manage your vehicles, implements, fields, and placeables. Jump into, park, sell, clean, repair, repaint, and refuel (diesel only) enterable vehicles. Warp near, sell, clean, repair, and repaint implements. Never lose an implement again. Warp near, tag, and sell placeables. Warp directly to…
FS25 Mod: Advanced Deadwood Missions (Featured)

Advanced Deadwood Missions

Changed the cuttable trees are chosen randomly to provide more variety in deadwood missions. The new missions with other trees also have different names, such as: Storm damage or tree cutting. The mission trees have been given extra hotspots. –> can be changed in advancedDeadwoodMission.lua –> Line 6: ‘DeadwoodMissionOverwrite.showTreeHotSpot = true’ –> change from true…
FS25 Mod: Modmixer V1.4.2.1 (Featured)

Modmixer V1.4.2.1

Mods silently break each other. When two mods change the same game function, the one that loads last usually wins — the other mod’s work just vanishes: no error, no crash, no explanation. ModMixer finds these conflicts, explains them in plain English, and gives you a control panel to settle them. THE SWITCHBOARD A full…
FS25 Mod: Realistic Engine Temperature V8.2 (Featured)

Realistic Engine Temperature V8.2

Realistic Engine Temperature (RET) is an advanced physics mod designed for Farming Simulator 25. It disables the base game’s native, utopian mechanical temperature, replacing it with a hyper-realistic thermodynamic model. Whether you have an old diesel tractor, an old air-cooled harvester or a state-of-the-art electric model, RET will simulate exactly how heat is generated, dissipated…
FS25 Mod: Advanced Silage Types V1.4 (Featured)

Advanced Silage Types V1.4

The “Advanced Silage Types” globally extends all bunker silos, biogas plants and feeding robots with additional silage types. The script integrates the fillTypes *GRASS FERMENTED*, *CLOVER FERMENTED* and *ALFALFA FERMENTED*, which are intentionally named according to the MaizePlus fillType conventions to avoid conflicts with other mods. The implementation is based on template structures provided by…
FS25 Mod: Advanced Chasecam (Featured)

Advanced Chasecam

The base game chase camera is less than desirable. This mod fixes it the position of the camera and makes it much more functional. Changes the Chase Camera to behave more like racing games. Changes how the third person Chase Camera is positioned without effecting in the Cab camera. You can customize the behavior of…
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