FS25 Building For Colony Mods

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FS25 Mod: Recovery Mission (Featured)

Recovery Mission

Bring recovery and roadside assistance to Farming Simulator 25! Find stranded vehicles, recover damaged tractors and help drivers get back on the road. Take jobs through the contract menu, or discover optional hidden recovery missions while exploring the map. Features include: Recovery and roadside-repair contracts. Random incident locations and workshop delivery destinations. Battery, tyre and…
FS25 Mod: Real Exhaust Smoke Beta 3 (Featured)

Real Exhaust Smoke Beta 3

WORK IN PROGRESS This mod is under heavy development. Expect rough edges, wrong engine data on some vehicles and changes between versions. Single player only. Back up your savegame before you try it. Bug reports and corrections in the comments are what this build is for. Real Exhaust Smoke replaces the game’s exhaust effect with…
FS25 Ford Vehicle Mod: Cuban National Special Brigade (Featured)

Ford Cuban National Special Brigade

Cuban National Special Brigade (Black Berets) and its Logistical Context The National Special Brigade (BEN), commonly known as the β€œBlack Berets,” is an elite force belonging to the Ministry of the Interior (MININT) of Cuba, formally created in August 1980. Main Functions Security and Public Order: Acts as a rapid deployment force for maintaining internal…
FS25 Mod: Storage Warnings (Storage and Warehouse Control) (Featured)

Storage Warnings (Storage and Warehouse Control)

Storage Warnings β€” Storage and Warehouse Monitoring The mod adds a convenient information window that helps you keep track of important supplies and available space on the farm. You no longer need to constantly open the production, animal pen and storage menus to check where a resource is running low or which warehouses/storage facilities are…
FS25 Mod: NO Overtake Splines (Featured)

NO Overtake Splines

With No Overtake Spline, AI traffic in Farming Simulator 25 is enhanced with no-passing zones on selected road sections. As a result, traffic behaves much more realistically on prepared maps. Especially in towns, on roads with no-passing zones or in areas with limited visibility, AI vehicles will stay behind slower road users instead of attempting…
FS25 Factory Mod: Water Distributing Windmill (Featured)

Water Distributing Windmill

I find carting around water tanks to fill large production tanks like greenhouses to be tedious.Β  So, I made this mod from the base game Windmill asset so that it distributes water. As far as realism/immersion . . . well my take is that my farm is built over a large underground aquifer, and this…
FS25 Attachment Mod: Bilotserkivmaz AG Pack (Featured)

Bilotserkivmaz AG Pack

The pack of disc harrows AG. AG-1,8-20: Gripping width – 1.8 m Processing depth – 13 cm Required power – 50 hp Price – $2420. AG-2,1-20: Gripping width – 2.1 m Processing depth – 13 cm Required power – 65 hp Price – $2845. AG-2,4-20: Gripping width – 2.4 m Processing depth – 13 cm…
FS25 European Mod: Drumard Farm V1.2 (Featured)

Drumard Farm V1.2

V1.2.0.0 Bale sell point fixed. Drumard 1 and 2 sell points fixed. One of the Collectables interactive trigger fixed. Changelog 1.1.0.0: (Save Game Compatible) Animal barns updated to work with Giants changes. Drumard 1 and Drumard 2 sell point triggers fixed. Pallets moved so Grain Mill interaction trigger is visible Drumard Farm is based around…
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