FS25 Grass Mods

Grass mods for FS25 search results highlight textures, bales and dryers. Explore a grass collection with silage options and easy setup for FS25 for players.

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FS25 Kuhn Baler Mod: SB 1290 ID Tuning (Featured)

Kuhn SB 1290 ID Tuning

Tired Of Slow Pressing? The DF Dauerpress 1290 brings true continuous power to your field! This completely redesigned square baler has been optimized for maximum harvesting efficiency with high yields. Thanks to the extreme 25x throughput multiplier, the chamber fills rapidly, while bales are ejected at a rapid 0.5-second rate without any jams. With an…
FS25 Mod: Camera DOF (Featured)

Camera DOF

Adds cinematic depth to your gameplay by taking full control over the camera’s depth-of-field effect. Instead of relying on the game’s default blur settings, you can now fine-tune near and far blur independently for every camera perspective and see the changes in real time. Features: Configure 4 separate blur profiles: Vehicle 1st Person, Vehicle 3rd…
FS25 Mod: Animal Ground Placement FIX (Featured)

Animal Ground Placement FIX

Have your animals started levitating in their pens? No wings, no pilots license, no explanation – just livestock hanging around in the air like gravity is optional. You’re Grounded fixes that. It gives floating animals a firm reminder that hooves belong on grass, not several meters above it. The mod fixes a issue where animals…
FS25 Decoration Mod: MUD and Cobblestone Roads V1.0.0.2 (Featured)

MUD and Cobblestone Roads V1.0.0.2

I created 7 placeabable mud and cobblestone roads. Based on the road kit mod made new textures with mud and cobblestone roads to use on your map. Your foiliage will be removed, but the original ground texture will remain. You can then customize like you wish to fit  it  in your game. V1.0.0.2 Removed the…
FS25 Mod: Growing Random Trees V1.0.6 (Featured)

Growing Random Trees V1.0.6

Growing Random Trees is a mod that automatically creates new trees throughout the map over time. The system analyzes the surface, slope, type of terrain and free space, after which it gradually “populates” the map with new trees, creating the effect of a living and overgrown world. How the mod works After a certain period…
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