This is a Placeable you will find under the tools menu. I recommend Lowering the ground slightly before placing it, as not doing this step causes a texture issue that i cannot correct until the Editor for Farming Simulator 25 is released. I will update this after the Editor releases so it automatically lowers and…
Production Supply Contracts adds a new type of contract to the contract menu: Instead of processing fields, you deliver goods to the productions on your map (mills, oil mill, bakery, biogas plant, spinning mill and many more). There Are Two Types Of Contracts: Individual contracts (marked » a one-time delivery of a specific quantity. Recurring…
Production converts basegame Corn to Drycorn. Dry Corn can be sold at a higher price than regular corn to your local sales point. Corn is filled from the top of the dryer so an auger is required for loading. New and rusty models Category: Productions Price: $ 5000 Capacity: 80000 L Upkeep: $5 Production Recipe:…
Comprehensive production management system for Farming Simulator 25. Features: Production Overview: View all productions with fill levels, capacities, and monthly income Toggle Views: Switch between inputs, outputs, and recipes Financial Tracking: See monthly revenue, costs, and net profit for each production Logistics Page: Overview of all production’s and their recipies includes, Supply Duration, Cycles/MO, Output…
Production Pack 2.8 Production Pack Onions rewritten to Red Onions due to the Highland Fishing DLC ​​(affects the Greenhouse, Greenhouse XL, Farm Shop, Potato Factory, Ketchup Factory, Vegetable Factory, Food Factory, and Central Warehouse for Fruits and Vegetables) Some adjustments made to the products Fish Feed, Salmon, and Trout. These affect the production quantities of…
Production for everything needed on the field. Version 1.0.2.0 The unloading trigger at the sales station has been fixed; unloading aborts no longer occur. Lime, mineral fertilizer, liquid fertilizer, seeds, herbicide, and mineral feed can be produced here. This allows farms to become self-sufficient, eliminating the need to purchase everything from the shop.