FS25 Production Mods

Production for FS25: explore production schedule, olive production and onion production plus fertilizer and herbicide options in editors choice mods today.

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FS25 Mod: Addable Triggers V1.2.1 (Featured)

Addable Triggers V1.2.1

Haven’t you ever had the problem that you have empty, non-accessible buildings on your farm, but you still want to use them? That’s exactly what these triggers would be for. This set of triggers consists of different functions of Farming Simulator. All triggers cost $5,000 The maintenance for non-productions amounts to 5$/day. The maintenance for…
FS25 Mod: Autodrive Norddeutsches Land 4X V2.0 (Featured)

Autodrive Norddeutsches Land 4X V2.0

This is my third course that I’ve completely driven and published myself. A Fendt 1050 with wide tires was used for the main roads, field paths, and field edges. A Deutz 8280 with wide tires and a Krampe Big Body 750 S trailer was used for driving to and from the production facilities and sales…
FS25 European Mod: Carpathian Countryside (Featured)

Carpathian Countryside

Welcome to Carpathian Countryside. Fictional map inspired by a modern real life agricultural company and its surroundings in western Slovakia. Map Features: 3 Pre-placed farms. To use them or interact with anything you have to buy them by purchasing the farm land they are built on. All 3 pre-placed farms are fully editable, you can…
FS25 European Mod: Birgland (Featured)

Birgland

Welcome In Birgland! Birgland is nestled in the gently rolling landscape of the Upper Palatinate and is characterized by a diverse natural environment. Wide meadows and fields alternate with dense forests, which appear in fresh green, warm autumn colors, or quiet winter tones depending on the season. The fields blend harmoniously with meadows, hedges, and…
FS25 Mod: AD Course for North German Land 4X V2.0 (Featured)

AD Course for North German Land 4X V2.0

AutoDrive route network for the map “North German Countryside 4x” Changelog V2.0: All field edge routes renewed, and entrances and exits added. All farms/outlying farms re-entered New routes added, existing routes adjusted Building plots connected Productions revised The one-way street system largely retained Note: Not all objects/triggers are intentionally connected, as I believe users should…
FS25 Script Mod: Extended Functions V1.6.1 (Featured)

Extended Functions V1.6.1

Key Features Of The Mod: Extended information in the info for productions, animal stables, including feeding robots, fields, silos, manure storage, and vehicles Fill levels in productions and stables are highlighted in color In stables, the possible storage level of feed is limited according to the mixing ratio (for animals with parallel feeding: pigs, horses)…
FS25 European Mod: Geistal V1.2 (Featured)

Geistal V1.2

Welcome to the Bavarian Geistal map. The map was inspired by the Bavarian and Austrian landscape. It features challenging climbs and road networks and offers plenty of panoramic views. No new save games are required for future content. Feel free to post bugs and suggestions under my trailer. Mods That Cause Problems: Straw Harvest Addon…
FS25 European Mod: Saaleplatte Map V1.0.0.1 (Featured)

Saaleplatte Map V1.0.0.1

Welcome to the municipality of Saaleplatte in Thuringia. Changelog 1.0.0.1: A new save game is required. Added paint textures Added sleep trigger at the starting farm Added German license plates, also for AI Visual adjustments The map is set around the town of Pfuhlsborn, a small part of the Saaleplatte region, with almost realistic road…
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