FS25 Savegame Mods

Savegame results for FS25 offer a hand-picked selection of mods, including small machines, renovation variants and maps for your FS25 experience today.

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FS25 Mod: Hirschfeld Beta Server The Biggest Modpack (Featured)

Hirschfeld Beta Server The Biggest Modpack

BETA Server June 25 -> SAVEGAME Welcome to the official Hirschfeld BETA server – with arguably the largest and most comprehensive LS25 modpack ever created! This package was compiled exclusively for multiplayer use on our server and includes: Hundreds of tested mods from all areas (vehicles, maps, scripts) Enhancements for realism, gameplay, and visuals Performance-optimized…
FS25 Script Mod: More Productions Possible (120) (Featured)

More Productions Possible (120)

This mod raises the Limit of the max possible number of Productions placeable in a savegame. Default this number is set to a maximum of 60 Productions. With the help of this mod this Limit is raised to 120. Note that the Limit isn’t set without reason so increasing it and placing more Productions than…
FS25 Mod: OUT of Fuel (Featured)

OUT of Fuel

Giants added an automatic “safety refill” system that restores all vehicles to at least 10% fuel every time a savegame is loaded. This mod removes that behavior completely. Now, if you quit the game with an almost empty tank, it will still be empty when you return. Run your machine dry and you’ll need to…
FS25 Mod: Disable Automatic Engine Start (Featured)

Disable Automatic Engine Start

If you like realism and don’t want the engine to start automatically every time you create a new savegame, this mod is for you. It turns off the “Automatic Engine Start” option when you create new savegame. You’ll need to start your vehicle’s engine by yourself — just like in real life. Simple and useful.
FS25 Script Mod: More Animal Husbandries Possible (64) (Featured)

More Animal Husbandries Possible (64)

This mod lifts the animal husbandry limit from 15 to 64 so now you can have up to 64 animal husbandries per Savegame in SP and Multiplayer. Note though that the limit wasn’t arbitrary and there are some performance considerations when having that many animals. I recommend to only use all 64 slots if your…
FS25 Map Mod: The Millennial Farm V1.0.0.2 (Featured)

The Millennial Farm V1.0.0.2

V1.0.0.2 BugFix Lost Start Grain Silo V1.0.0.1 Fix Invisible objects Fix Flying Collectables Change textures Distance Fix Fields Start No Need New SaveGame Welcome to the Millennial Farmer Map based in Minnesota, USA. The “Millennial Farmer” Zach Johnson is a 5th-generation farmer who’s spent his life growing, working, and learning on his family’s farm. He…
FS25 Mod: GE10 Script Placeable Importer Prefab V2.0 (Featured)

GE10 Script Placeable Importer Prefab V2.0

Unlike the PlaceableToolkit by GIANTS, this script serves purely as a visualization aid during the map-building phase. The typical workflow is as follows: First, place your placeables in-game and save the savegame. Then open the map in the GIANTS Editor and load the savegame „placeable.xml” via the script. All contained objects will be inserted into…
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