Description
A random police chase occurs within an adjustable time and distance, which can happen over time to make your surroundings feel more alive and a little bit chaotic.
Police Chase Details:
For every 1 minute (by default) in real time or 1 hour in game time, a police chase will occur. They will despawn only if you are far away from them. REMEMBER, to trigger the police chase again, make sure the previous police chase has been despawned first. It will be indicated by a red blip on the map or in a notification (on top of the map) if the police chase has occurred yet.
Bugs:
Missing blip and frequent buggy animations after the suspects kill every cop (fixed in 0.02).
Features:
- 2 police units in each police car (Adjustable numbers of police; the police car can be replaced with both police cars that are in the game or addon police cars).
- 4 suspects in a single car (Adjustable numbers of suspects; the suspects’ car can be replaced with both cars that are in the game or addon cars).
- A single helicopter assisting in a chase.
Requirements:
- ScriptHookV
- ScriptHookVDotNet
Installation:
- Open the zip file directly and move or copy and paste the “AmbientPoliceChase.CS” file into the “scripts” folder.
- Or, right-click the “AmbientPoliceChase 0.02.zip” file and choose “Extract to AmbientPoliceChase 0.02/”. Open the “AmbientPoliceChase 0.02” folder and move or copy and paste the “AmbientPoliceChase.CS” file into the “scripts” folder.
💡 Others also downloaded: [NON ELS-DLS] Pomona Police Dept. Pack V1.1, Ontheblock – Street Immersion Overhaul (Police Gangs Social Feed NPC Memory) V3.2.513, Jail System [Police Brutality].
Author: R890
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