Description
Persistent vehicle fuel for GTA V, with a refuel you walk through.
by spitmux
WHAT IT IS
Every vanilla and online vehicle carries a real fuel tank. It empties as you drive and it is still empty when you come back to that car tomorrow.
Refuelling is not a menu. Get out, walk to the pump, take the nozzle off it — it goes in your hand and the hose comes with you. Walk round to wherever that model’s filler actually is, fill up, then walk the nozzle back and hang it on the pump. Walk too far and the hose pulls it out of your hands.
Runs on both editions, Legacy and Enhanced,
SHIFT+F opens the settings menu — or LB + D-pad Down on a controller.
REQUIREMENTS
Script Hook V (for your edition)
ScriptHookVDotNet 3 — any build from 3.6.0 + till 3.9 , including nightlies and the Enhanced fork
On GTA V Enhanced you need the Enhanced fork specifically this edition: script-hook-v-net-enhanced
Nothing else. No NativeUI, no LemonUI, no iFruitAddon.
INSTALLING
Copy the scripts folder from this zip into your GTA V folder, so you end up with:
Grand Theft Auto V/scripts/Fumes.dll
Grand Theft Auto V/scripts/Fumes.ini
Grand Theft Auto V/scripts/Fumes/stations.json
The icons folder is not optional decoration — without it the HUD still works but has no pictures in it.
To uninstall, delete those.
Changelog:
CHANGELOG — 0.1.3
Now runs on any ScriptHookVDotNet 3 from 3.6.0, not just the Enhanced fork. It called one method that only newer builds have, in five places — so on older builds it loaded fine and then failed later, in five unrelated spots, It uses the native underneath now.
Siphon fuel out of any car. Walk up with a jerry can and draw fuel the other way. He crouches, stands the can down, and runs a hose from his hand to its spout.
A full can doesn’t stop it. A pool of petrol grows at your feet. It’s the game’s own petrol — it ignites.
A grade card at the pump showing what each grade costs at that station and what it returns.
Diesel. Trucks, buses, tractors and the fire engine take it. Costs more, goes further.
Fuel grades — Regular, Plus, Premium. The grade lives in the tank, so a car you filled with premium is still running on premium.
Controller support for the settings menu and the grade card.
Traffic pulls into forecourts when low and already nearby.
You can throw a punch mid-siphon.
A chime when you dip into reserve.
The gauge sloshes with speed, throws sideways when you stop hard, and hides when the game’s HUD does.
Fixed: help text lost a space at every line break, welding button icons to the word behind them.
Fixed: story-mission cars are full again, without DLC cars going back to being full.
207 settings in the ini, up from 118,
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Author: spitmux
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