Download Jedi Powers (Wip/beta) V0.1 GTA 5 Script Mod

GTA 5 Script Mod: Jedi Powers (Wip/beta) V0.1 (Featured)
GTA 5 Script Mod: Jedi Powers (Wip/beta) V0.1

This is my first mod! Jedi Knight turns the machete in GTA V
(Legacy, PC) into a lightsaber: ignite it, fight with it, block
bullets, throw it and use the Force.

It is still a work in progress (WIP). More features are on the way:
more Force powers, more saber colours and more moves. Feedback and
bug reports are very welcome.

WHAT YOU NEED FIRST
If you have never modded GTA V before, install these first, in this
order. Each one has its own install instructions on its download
page.

  1. Script Hook V by Alexander Blade
    Lets the game load mods. You copy ScriptHookV.dll and
    dinput8.dll into your GTA V folder.
  2. ScriptHookVDotNet 3 (SHVDN) by crosire and contributors
    Lets the game load .NET mods like this one. You copy
    ScriptHookVDotNet.asi, ScriptHookVDotNet3.dll and the other
    ScriptHookVDotNet files into your GTA V folder.
    Use the latest nightly build that matches your game version.
  3. OpenIV by the OpenIV team

The tool that installs .oiv packages. When you open it the
first time, choose GTA V (Windows), then go to
Tools > ASI Manager and install “ASI Loader” and
“OpenIV.ASI”. That makes the “mods” folder work, so your
original game files are never changed.

Your GTA V folder is usually:
C:/Program Files (x86)/Steam/steamapps/common/Grand Theft Auto V

INSTALL

  1. Close GTA V.
  2. Double-click JediKnight_beta_JeauxV.oiv
    (or open OpenIV, then Tools > Package Installer, and pick it).
  3. Click Install and choose the “mods” folder when it asks.
  4. Start the game and load story mode. Top left you’ll see:
    “Jedi Knight (beta) by JeauxV”
  5. Get the machete from your weapon wheel (buy it at Ammu-Nation

or use a trainer) and tap R3 / L to ignite the saber.

What gets installed:
scripts/JediMod.dll the mod
mods/update/x64/dlcpacks/jedimod/ hilt, blade and animations
one line added to dlclist.xml so the game loads that pack

CONTROLS (machete in hand)
Ignite / retract …….. tap R3 / L
Machete saber ……. hold R3 / H
Slash combo …………. RT / left mouse
Saber Rush ………….. sprint + RT
Block + deflect ……… hold LT / right mouse
Throw saber …………. D-pad left / T
Force Grab ………….. RB / Q (aim at it)
right stick = move it around and up
left stick = closer / further
RT = throw it, RB again = let go
Jedi jump …………… jump, then jump again in the air
Blade off …………… fight with your fists, hilt in hand

DISMEMBERMENT (OPTIONAL)

Jedi Knight works together with:

Dismemberment Ultimate (Singleplayer) for Enhanced & Legacy
by TeamHimes (original concept and script by jedijosh920)

With it installed, saber slashes, the saber throw, the rush and
Force kills can cut off limbs and heads. Install it the way its own
page explains. Jedi Knight uses WEAPON_REVOLVER for its cuts, so
make sure WEAPON_REVOLVER is listed in that mod’s
DismembermentWeapons.cfg.

Not tested yet with other dismemberment mods.

UNINSTALL

Double-click JediKnight_UNINSTALL.oiv and install it to the SAME
place (the mods folder). It deletes scripts/JediMod.dll and the
jedimod pack, and removes its line from dlclist.xml.

PROBLEMS?

No message when the game loads
-> Script Hook V or ScriptHookVDotNet is missing or outdated.
Look at ScriptHookVDotNet.log in your GTA V folder.
Saber or animations missing
-> the .oiv was not installed to the mods folder, or the OpenIV
ASI loader (step 3 above) is not installed.
Two sabers at once
-> you also have an older test version in GTA V/scripts/
(LightsaberIgnite.cs or JediMod_v0.6.cs). Remove it.


👍 Someone liked this mod 4 hours ago!

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Jedi Knight early WIP Showcase

Author: JEAUXV

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