Description
This mod adds six workshops from GTA Online to the Story Mode. These are not just recreations – they are actual game scripts with online features disabled, but all vehicle customization functionality has been preserved.
Now, in addition to Los Santos Customs, you can customize your vehicles at the following locations:
Benny’s Original Motor Works: Cars that can be customized at Benny’s
Five custom workshops from the LS Tuners update
Haos Special Works at LS Car Meet: any ground vehicle, support for Haos upgrades
Four F. Clinton and Partner workshops: any ground vehicle, including service vehicles
Five Terrobyte workshops: tuning for the Oppressor and Oppressor MKII. The mod creates five locations where Terrobyte vehicles will spawn – you can also enter the workshop from there.
One workshop at Los Santos Airport: for tuning airplanes and helicopters.
More workshops will be added in the future. Stay tuned for updates!
Important:
This mod only works with Enhanced and only with version 1.73! This is due to complex manipulations of the game memory. For other versions of the game, you will have to repeat the entire process from scratch. However, if Rockstar does release 1.74, I will release an update for that version as well.
After launching the game, the mod will begin the process of initializing the workshops script and disabling its network functions. During this time, the workshops will not be operational. The initialization process usually takes no more than 30 seconds and is cached in a special file – subsequent loads will be nearly instantaneous.
Also, even though the mod only affects a single game script in isolation, due to its manipulation of game memory, there may be effects on gameplay that could not be identified during the mod development and testing. Please report any odd behavior in the game after installing the mod – and include the workshops.log file.
And just to be clear: no, you wont get banned from GTA Online for this mod. Multiplayer scripts are no different from those in Story Mode, except for network functions – the mod selectively disables those that interfere with workshops and leaves intact those that themselves block access to critical network code. The game thinks its running a regular game script. The mod ensures that the game script runs correctly.
Known Bugs:
The Terrobyte Workshop and the hangar prompt you to exit your vehicle while remaining inside. However, once the script finishes running, you will be teleported outside, while the car or plane remains inside. Always select the first option in the menu.
There may be some glitches when installing drift tuning from Hao. Upgrades from Hao are installed correctly.
Some helicopters and large airplanes are not supported in the hangar workshop. The game will place you inside the hangar, but after a few seconds it will return you to the previous screen because the script refused to handle the customization.
Changelog:
2.0:
Added Benny’s Original Motor Works and the personal auto shop from the Los Santos Tuners update
Improved the MP script loading algorithm, which should reduce the likelihood of unpredictable game behavior and fix bugs during initialization
If patching fails, the mod will unload the script and try again – up to three attempts before reporting a failure
Added a timer showing the approximate time remaining until patching is complete
Removed a false dependency on LemonUI
Fixed a bug where an Oppressor MK II would spawn in Hao garage (it cannot be tuned at this workshop)
Installation:
Move all files to the “scripts” folder.
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Author: andre500
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