Description
This replaces the default Pistol, Combat Pistol, Taser, Carbine Rifle, Pump Shotgun, and SMG animations with tactical ones and includes new idle and running animations. The magazine sizes for Pistol and Combat Pistol increased to 17. The pump shotgun shell slot was decreased from 8 to 5. This edited meta also changes specific rifle firing modes, including the Carbine and SMG full auto to semi-auto. You can use both the ADS and tactical grip within this modification. This modification also changes the flashlight distance, including the attachments, allowing the light to bounce and illuminate more accurately. You can now fire rifles, submachine guns, and pump-action shotguns while inside vehicles. The modification corrects the behavior of the NPCs, preventing them from attacking or fleeing when the fire extinguisher is used.
I suggest using the first-person flashlight texture if you prefer having the flashlight centered, as the game has an issue lining up the flashlight with the reticle.
Known Bugs
Flashlights Do Not Line Up With Reticle (If Running Third Person Flashlight Overhaul Texture)
Please see the ReadMe if you need help installing the modification.
If you run into technical issues, please use the comment section. Thank you.
Modifications I Recommend While Running This Modification:
Flashlight Overhaul is only required if you want the first-person or third-person texture from the flashlight overhaul.
I take no credit for making these meta files but rather for compiling them together so we can use the flashlight overhaul, rate of fire, tactical grip, and fire extinguisher fix modifications together. My edited version of the weapon meta contains animations for weapons such as the taser and pump shotgun that are not included in the tactical grip modification. Most of these modifications require you to edit the meta files yourself, so I decided to do it for you. Enjoy! – Joe C Wilson.
Backup Your Files!
1) Drag and drop weaponanimations.meta, weaponcomponents.meta, and weapons.meta from this download in Grand Theft Auto V/mods/update/update.rpf/common/data/ai
2) Additionally, you may install Flashlight Overhaul’s flashlight texture in update/update.rpf/x64/textures/graphics.ytd
3) Lastly, you will need to disable Flashlight Override in the lspdfr.ini – to do this set Ambient.DisablePlayerFlashlightOverride = true to false
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Authors: JoeCWilson017 ChrisPy – weapon fov and semi-auto settings used in weapons.meta Dwardo225 – weapon rate of fire settings used in weapons.meta and weaponanimations.meta FKDZ – flashlight and attachment settings used in weaponcomponents.meta Razer – original weaponcomponents.meta created with Natural Vision later converted to FKDZ’s edited version trash8 – idle, running, and weapon animations used in weapons.meta and weaponanimations.meta andy22296 – fire extinguisher settings used in weapons.meta
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