Download Easyoptimizer V V1.2 Grand Theft Auto V Tool Mod

GTA 5 Tool Mod: Easyoptimizer V V1.2 (Featured)
GTA 5 Tool Mod: Easyoptimizer V V1.2

EasyOptimizer-V is a free, open-source texture management tool for GTA V modders.
Edit YTD files without extracting, find and migrate duplicates, resize textures, generate
mipmaps, and more all in a single fast native Windows application.

Features

  • Load YTD, WTD, YDR, YFT, YDD and RPF files directly no extraction required
  • Open RPF archives (AES, NG-encrypted and FiveM/OpenIV CFXP format) and browse their contents
  • Smart Optimize batch resize textures with configurable max resolution, format and mipmap count
  • Fast Recompress one-click re-encode with automatic format downgrade (e.g. BC3 → BC1 when

no real alpha channel is present), reducing file size without quality loss

  • Duplicate Detection find duplicate textures across all loaded files by name, data hash or both
  • Migrate Duplicates preview consolidated YTDs before applying; choose per-file whether to keep

originals; commit only when satisfied

  • Per-texture editing via right-click: resize, convert format, export as DDS, or revert to the

original on-disk state (Unload)

  • CPU encoding via bc7enc_rdo with ISPC acceleration (BC1–BC7)
  • GPU encoding via NVIDIA Texture Tools 3.2.5 (BC1/BC3/BC7 over CUDA) optional, falls back

to CPU automatically

  • Grid size toggle: Small / Medium / Native card view
  • Sort archives by name, type, size, texture count or modified state
  • 15 UI languages: English, Portuguese, Spanish, Russian, Turkish, Mandarin Chinese, Hindi,

Japanese, Arabic, Bengali, French, German, Indonesian, Korean, Italian

  • Versioned project cache a snapshot is saved automatically before any Save All operation

Known Issues

  • GTA V Enhanced (Gen9) YTD files use a different resource layout and are not yet fully supported;

they will be rejected with a descriptive log message

  • The NVTT GPU encoder supports only BC1 and BC3 at multiples-of-4 dimensions; all other

formats and odd sizes fall back to the CPU encoder automatically

Installation

1. Download and extract the archive to any folder.
2. Run EasyOptimizer-V.exe no installation or registry changes required.
3. (Optional) For GPU encoding: place nvtt30205.dll and vcomp140.dll
(from NVIDIA Texture Tools 3.2.5+) in the same folder as the executable.
4. (Optional) For reading NG-encrypted vanilla GTA V RPF files: place ng.dat and
lut.dat (key tables extracted from the GTA V executable) next to the executable.
Without these files only AES-encrypted and plain-TOC RPFs (FiveM/OpenIV mods) are supported.

No ScriptHookV, ASI Loader or game modification required this is a standalone desktop tool.

Basic Usage

  • Drag and drop YTD/WTD/RPF files onto the window, or use Add File / Add Folder
  • Right-click a texture card for per-texture options
  • Right-click an archive header to Unload it from the workspace
  • Click Detect Duplicates, review the PREVIEW consolidated YTDs, then click

Migrate Dups to apply

  • Click Save All to persist changes; a versioned backup is always created first

Dependencies

No runtime dependencies are required for core functionality.

Optional GPU Encoding Requires:

  • NVIDIA Texture Tools 3.2.5+ (free, from NVIDIA)

👍 Someone liked this mod 4 hours ago!

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Authors: • LN-Development tool author • FiveFury by Hancapo format research and reference (MIT License) • CodeWalker by dexyfex GTA V format documentation and reference • bc7enc_rdo by Rich Geldreich CPU texture compression (MIT License) • stb_image / stb_image_resize2 by Sean Barrett image processing (Public Domain) • miniz by Rich Geldreich zlib/deflate (MIT License) • ook3d WTD (GTA IV) format support

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EasyOptimizer-V_1.2.0.zip (28 MB) Safe to download: Check 

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