Description
Import and export GTA V models as CodeWalker XML files directly inside Autodesk 3ds Max. No more OpenIV openFormats workflow: work straight with .ydr.xml, .ydd.xml, .ybn.xml and .yft.xml, fully compatible with GIMS EVO.
And it is really fast. Real test with 68 YDR files:
GIMS EVO (openFormats): 5 minutes
XML Tool: 8.6 seconds
Features
Import & export YDR, YDD, YBN and YFT XML files, no OpenIV needed.
Extremely fast batch import: select dozens of files at once, with progress bar and log.
GIMS EVO compatible: materials, collisions, bones, and lights work with GIMS tools.
Full support for LODs, vertex colors, UV channels, normals, skinned meshes, and lights.
YFT editing: edit vehicle models while physics data stays fully intact.
Smart export: select your model and the tool picks the right format automatically.
How to Use
Open the tool from the Utilities tab and click Import XML(s).
Keep textures (.dds) in the folder named like the file, next to the XML.
Edit your model, then select it and click Export Selected.
Import the exported XML back into your RPF using CodeWalker. Done!
Click the Tutorial button inside the tool for the full guide.
Installation
Extract the ZIP file.
Drag install.ms into the 3ds Max viewport.
Find the tool in the Utilities menu.
Requirements
Autodesk 3ds Max 2021-2026
CodeWalker RPF
GIMS EVO
👍 Someone liked this mod 1 day ago!
💡 Others also downloaded: Portal Coordinates Addon for Blender / Codewalker, Easy Asset Converter, Modworks – GTA V Modding Utility V0.1.122.
Authors: Created by Escobar with assistance from Claude AI. Thanks to CodeWalker by dexyfex, Sollumz, and GIMS EVO by 3Doomer.
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