Description
Tested for several hours in the Enhanced Version.
Revised List of SHOOT THRU Materials
Now, MEDIUM to LARGE wooden (tree bark, poles, large structures) and other strong metallic materials (for instance, the bucket of a mechanical shovel) can be used as cover. Plastics, acrylic, resins, liquids, fabrics, cars, and most thin metals (doors, curtains, sheets) can be penetrated with bullets, like in the real world. So don’t take cover behind those.
Revised List of Modified Weapons
Adjusting the following properties with real-world weapon effective ranges obtained from Wikipedia and other sources:
- ForceFalloffRangeEnd
- WeaponRange
- DamageFallOffRangeMax
- MaxHeadShotDistancePlayer
- Penetration (increased to 0.5 for most automatic weapons)
Explosive Damage Type Changes
Removed explosive DamageType for PISTOL50 (Desert Eagle). The previous version of this mod featured massive explosive damage when shooting cars, causing an explosion with two or three shots. You can still blow up a car if you shoot the engine several times, since it will catch fire easily. The same applies to the gas tank; it can be pierced with a few shots, and then ignited to blow the vehicle up.
Assault Shotgun Damage Type
Assault Shotgun still has DamageType EXPLOSIVE and Explosion TANKSHELL; use it wisely.
💡 Others also downloaded: Blossom Katana | ADD on / SP V Final, Addon Rainbow Mutant [Animated] V2.0, Javelin Rocket Launcher [Replace & Addon] V1.1.
Author: HEMP_INVADER
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