RDR2 1 Vs 1 Search Results

RDR2 Effect Mod: Persistent and Natural Dirt V1.4 (Featured)

Persistent and Natural Dirt V1.4

This mod aims to enhance the gameplay experience by allowing players to maintain their character’s dirtiness over time, which was altered in the PC version. TL;DR: In the PC version of the game, persistent dirt decals have been disabled, rendering the in-game “shower” function unnecessary. This was achieved by setting the minimum dirt value to …

RDR2 Mod: Vstormv’s Reshade (Featured)

Vstormv’s Reshade

Hi From Malaysia! It’s MCO 3.0 Now. I’d Like To Share A Simple Reshade Preset. Stay Home And Break The Covid-19 Chain! Stay Safe Guys!! Installation The New Reshade May Be Confusing As There Are Many Effects To Choose From. You Can Just Choose All Of The Effects Or You May Want To Use Older …

RDR2 Effect Mod: Visuals (Featured)

Visuals

“If a slap don’t work, you cut ’em or you pay ’em, but you keep your receipts, cos this ain’t the Mafia.” Overview Addon Weather Variants [Yes Just like my DLC] These weather variants will dynamically appear in the game Selection of whether variants may change in future updates New Weather Variants Included In This …

RDR2 Effect Mod: Nitro (Featured)

Nitro

tweaks explosions damages/visual effects Requirements: LML 1. Tweaked some of the explosions to be more realistic: dynamite sticks have a lower aoe but do more damage / volatile dynamite are increase by 25% molotovs have a smaller aoe / volatile molotovs have a 2x of that exploding bullets do 20% of the dynamite stick stats …

RDR2 ReShade Mod: Destreza’s RTX OFF Optimized 900P LOW END 2GB Vram – Medium High – System.xml (Featured)

Destreza’s RTX OFF Optimized 900P LOW END 2GB Vram – Medium High – System.xml

GTX 760 Melting Edition System.xml Preset Optimized for 2Gb vRAM – MEDIUM/HIGH Make a copy or replace the original file located at UserDocumentsRockstar GamesRed Dead Redemption 2Settings Content: <?xml version=”1.0″ encoding=”UTF-8″?> <rage__fwuiSystemSettingsCollection> <version value=”37″ /> <configSource>kSettingsConfig_Auto</configSource> <graphics> <tessellation>kSettingLevel_Medium</tessellation> <shadowQuality>kSettingLevel_Medium</shadowQuality> <farShadowQuality>kSettingLevel_Medium</farShadowQuality> <reflectionQuality>kSettingLevel_Medium</reflectionQuality> <mirrorQuality>kSettingLevel_Low</mirrorQuality> <ssao>kSettingLevel_Medium</ssao> <textureQuality>kSettingLevel_High</textureQuality> <particleQuality>kSettingLevel_Medium</particleQuality> <waterQuality>kSettingLevel_Custom</waterQuality> <volumetricsQuality>kSettingLevel_Custom</volumetricsQuality> <lightingQuality>kSettingLevel_Medium</lightingQuality> <ambientLightingQuality>kSettingLevel_Medium</ambientLightingQuality> <anisotropicFiltering value=”4″ /> <taa>kSettingLevel_Medium</taa> <fxaaEnabled value=”true” …