RDR2 Lml Script Mods

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RDR2 Map Mod: Project NEW Austin 1907 – Classic Color Scheme And RDR1 Locations (Featured)

Project NEW Austin 1907 – Classic Color Scheme And RDR1 Locations

Brings back those classic RDR1 locations and New Austin color scheme. Full list of changes in the description. Credits: Bolmin70 for his ped loader and bank interior script VideoTech for helping with the Armadillo YMAPS, and for allowing me to use a couple ARP files SgtJoe for disabling the Cholera random events AClassySliceOfToast for his…
RDR2 Mod: Dappled Black Thoroughbred (Featured)

Dappled Black Thoroughbred

Attention, this mod is just made for people who don’t have the special version of the game and would like to have the Dappled Black Thoroughbred horse. I made another mod where I release the warhorse for the steam versions of the game, be it normal or ultimate, however when I release the Dappled Black…
RDR2 Effect Mod: Infinite Inventory V1.0.1 (Featured)

Infinite Inventory V1.0.1

Infinite Inventory makes any satchel item you already own effectively unlimited. The mod remembers the highest amount you had and restores items after use, so your counts never go down. Lightweight, automatic, Story Mode only. Infinite Inventory (Owned Items) This mod makes your existing satchel items effectively unlimited in Story Mode. It does not spawn…
RDR2 Effect Mod: Xtreme Euphoria (Featured)

Xtreme Euphoria

EEE Extreme Euphoria Edition turns Red Dead Redemption 2 into a brutal, cinematic physics overhaul with floppy, GTA-IV-style ragdolls, dramatic stumble reactions, and intense gore behavior. NPCs scream loudly, hold their wounds, collapse more realistically, and stay in agony longer. Required: Script Hook RDR2 EE.GO— Extreme Euphoria & Gore Overhaul| Custom Build and Soloed by…
RDR2 Effect Mod: RDR2 Enhanced Edition (Featured)

RDR2 Enhanced Edition

An extensive overhaul of many ingame mechanics including food stats, difffuculty settings, ammo and many other catalogue changes! The Mod This a big overhaul of the game that I quietly worked on since the first iterations of Red Dead Offline (so about 4 months ago). Initially it was just “my edition” of rdoff, but I…
RDR2 Effect Mod: Forceskeleton Persistence Overhaul V0.5.31 (Featured)

Forceskeleton Persistence Overhaul V0.5.31

An Immersive corpse decay mod …And More. Required: ScriptHookRDR2 V2 Overview ForceSkeleton is an immersion-focused corpse decay mod for Red Dead Redemption 2. Red Dead Redemption 2 already has an incredible world. Animals react, bodies persist for a time, and the environment feels alive. But corpse decay for human NPCs is limited and quite often…
RDR2 Effect Mod: PED Damage Overhaul Reloaded V1.2 (Featured)

PED Damage Overhaul Reloaded V1.2

Continuation of Ped Damage Overhaul, with bug fixes and new features. Credit goes to HJ and fitfondue, the original authors, along with Hundsfott, who maintains the original mod page. This is a modified version of the original Ped Damage Overhaul mod by HJ and fitfondue that HJ graciously gave me permission to work on and…
RDR2 Tool Mod: Scripthookrdr2 V2 (Featured)

Scripthookrdr2 V2

A working ScriptHook for the latest game patch. Build 1436.31 No reload support for scripts right now, will add tomorrow. Everything else works the same just use this scripthook instead of AB’s. Developers: If you want to draw lines include this native in your natives.h file: NATIVE DECL void DRAW LINE(float fromX, float fromY, float…
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