Overhauls the NPCs’ weapons of choice. The mod aims to enhance the variety of weapons used by NPCs to bring the world to life. Features: âś” Changes the way the game chooses weapons for NPCs, it will no longer check whether you bought/unlocked a gun for it to be used by NPCs. âś” Adds 38…
Lets You Change The Popup Name Of Any NPC. No More “Stranger”! When you focus on an NPC, most of the time their name will just be “Stranger”. This mods lets you change it to whatever you want, for each different character. See the Documentation tab for instructions.
Npc outfit variations for Epilogue John since in mission replay John will be bearded and if you try changing his outfit variance he looks like a potato.
Have you ever spent a lot of time and effort to get a cool outfit from the trapper, only to become the laughingstock of the town? Ever accidentally look at someone funny and suddenly become public enemy number one according to the townspeople? This Mod Changes All That. Now Whenever You Greet An NPC Or…
This mod retextures the NPC bandana included in the JM Restoration Project. Compatible with both Arthur and John. From Denim To Grove Street, This Bandana Mod Aims To Offer Some Much Needed Flavor To Bandanas! Requirements Include Map Editor v0.7.0 (Private) or Rampage Trainer v1.5.0 John Marston Restoration Project v1.9 This Mod Currently Offers 10+…
Ambient NPCs” adds life to locations in Red Dead Redemption 2. NPCs are added to New Hanover, Rhodes, Lemoyne, West Elizabeth, and MacFarlane’s Ranch (featuring Bonnie MacFarlane). Future updates will expand to New Austin and Mexico. This mod enhances the game world, making it feel more vibrant while maintaining the game’s authentic atmosphere. Requirements: Map…