Description
The goal is to build the fastest car in Bimka’s history. We’re not talking about top speed on a straightaway, but rather lap time on a race track. I drove a lap on the Automation test track without trying too hard (since the car is already very difficult to handle) and clocked a time of 1:11.
This first version runs “mostly” stably, but at high speeds the car can still easily fall apart. Additionally, it’s too fast for a typical BeamMP game.
Ultimately, the mod will include four development stages; this release is “Stage 1,” whose specifications remain within the bounds of technical plausibility. As a little surprise, I also added an unrealistic afterburner chamber to the turbine generator.
The turboshaft engine is designed exclusively for generating electricity; there is also the option to install an afterburner, though its functionality is currently only partially implemented. By default, the afterburner is activated by the “P” key.
The four motor-wheels drain the supercapacitors very quickly, and the turbine attempts to compensate for this drain while striving to use fuel efficiently. As a result, if acceleration is too abrupt, the power supplied to the motor-wheels is forcibly limited to prevent the system from becoming completely discharged.
❤ ️ Someone loved this mod 4 hours ago!
💡 Others also downloaded: Volkswagen Golf 8.5 2024 2026 V1.5 [0.39], BMW X6 [0.39], Small Pack of Bumper Car [0.39].
Compatibility: BeamNG 0.39, 0.39 Cars
Author: fillman86
How to install this mod (Full installation guide)
- Download the mod (ModsHost download guide).
- Find the mods folder on your computer
- Windows – Documents/BeamNG.drive/mods
- Copy the downloaded file to your Mods folder
- Launch the game and enjoy your mod!
Problems? Let us know in the comments! Your feedback helps modders improve the mod. Also, be sure to check the comments section - other players may have already shared solutions to common issues.
Share Your Gameplay!
Submit a screenshot of this mod!
Submit a YouTube video.

