Description
This mod is in active development. There may be rough edges, occasional problems with AI behavior and events that don’t work perfectly on every road or map yet. Future updates will include more events, smarter AI driving logic and enhanced player interaction. Please report any issues you find. Thank you!
Random Events turns any map into a living world. Drive in Free Roam mode and the world around you will be filled with believable scenes – aggressive racers, road closures with concrete barriers, crashes with debris, police chases, drifters in parking lots, motorcades, ambulances and more. Everything is defined and placed during the game based on the road network and parking data of the loaded map, so the mod works on both official and custom maps without any manual customization for each map.
Features
20 different world events that automatically appear and disappear depending on your position and customizable chance of appearing per minute.
Map-independent environment detection. The mod scans the road network and parking data of any loaded map. It uses BeamNG’s built-in parking spaces if they are available on the map, and if they are not, it applies geometric scanning from raycast.
Persistent scanning cache. The first time the map is run, the scan is run once, and on subsequent loads the result is read from disk for instant startup. If the card data changes, the cache is automatically reset with a card imprint.
In-game UI app. Add the Random Events app via the Apps menu. Compact view shows system status – ON/OFF, active events and scan progress. Expand button opens a full settings panel with switches for each event, chance sliders, manual spawn buttons and distance settings. A transparency switch allows you to make the panel less visible so it doesn’t obstruct your view while riding. When hovering the cursor, the panel immediately returns to full opacity.
Vehicles created by the mod are registered as traffic, so they don’t clog up the transportation switch via Tab. Roadworks, props and barriers are also skipped when switching through Tab.
Customizable event appearance and disappearance distances so you can choose how close events will appear and how far they will stay before clearing.
37 events
Traffic And Racing:
Racers – aggressive AI cars drive on the road network with maximum aggression and ignore lane rules.
Convoy – a convoy of 3-5 traffic cars moves together with the general speed limit.
Slow vehicle – a truck, bus, dump truck or road roller moves slowly down the road and collects a queue behind it.
Ghost jam – a short queue of cars where the leading car brakes sharply periodically. The wave of braking goes backwards through the queue like a real phantom jam.
Street race – 3-4 drivers line up on an offset starting grid and race together on a generated route with maximum aggression.
Drag race – two drivers stand side by side on a long straight and both press the gas to the floor.
Roadworks And Blockades:
Roadworks – random road closures with six sets of props: concrete Jersey barriers, plastic water barriers, oil drums, crowd barriers, delineators and arrow boards. Five spacing schemes are also used: single-lane narrowing, full overlap, chicane, detour, and light cones. Each spavn chooses a random combination of set and layout for variety, and the traffic AI rearranges the route around the overlap.
Police:
Police chase – fleeing driver and one or two police cars in chase mode with flashers on.
Police patrol – single police car driving along a generated route at normal speed.
Police checkpoint – concrete barriers block the road, leaving a narrow passage, there are warning cones in front, and two police cars with flashing lights on are parked nearby.
Motorcade – a VIP sedan accompanied by police cars moves in formation along a common route.
Accidents And Breakdowns:
Crash – crash scene with multiple cars, broken parts, flat tires, emergency alarms and warning cones. AI traffic slows down and detours around the crash scene.
Delivery stop – delivery van is parked on the curb with the emergency alarm on and the engine off.
Ambulance – an ambulance driving fast on a generated route with the siren on.
Parking Lot Scenes:
Drifters – one or two cars perform controlled donuts in a found parking lot, ESC and TC off.
Cars & Coffee – 8-12 cars neatly parked in real parking spaces, engines off. Static car encounter.
Abandoned lot – 4-7 abandoned cars scattered around the parking lot at sloppy angles, most cars are visibly damaged.
Street racers hangout – spectator cars stand in a ring around the perimeter of the parking lot, with a car spinning donuts in the center.
Player Interaction:
Race challenge – the opponent appears behind you, catches up with flashing lights, then sharply overtakes at full throttle, as if challenging you to a race.
Installation
AppData\Local\BeamNG\BeamNG.drive\current\mods\random_events.zip
Add the Random Events app via the “Applications” menu in Free Drive mode and enable the system.
Known limitations
The AI driving routes works, but it can still get stuck on unusual geometry. Smarter route logic is a top priority for the next update.
Some props may shift slightly on maps without pre-created parking data.
Some custom maps with sparse road networks will have fewer events than dense official maps.
In Version 1.2.0.0:
New Events Added:
Traffic stop – patrol stopped a car on the side of the road, both cars stand with emergency lights.
VIP escort – motorcade: police in front, expensive VIP sedan in the center, police in the back, driving in a column with flashers.
Overturned truck – overturned truck lies on its side and partially blocks the road, usually outside the city.
Overturned car – overturned passenger car.
Flat tire – a car with a flat tire and the emergency lights on, with a warning cone behind it.
Truck overtake – a slow truck and a second truck behind it overtakes.
Car overtake – a car overtakes, returns to its lane and drops speed.
Burnout meet – several maslcars endlessly burning rubber on the spot.
Supercar meet – the most expensive cars gathered in the parking lot.
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Compatibility: BeamNG 0.38, 0.38 Other
Author: Modslab
How to install this mod (Full installation guide)
- Download the mod (ModsHost download guide).
- Find the mods folder on your computer
- Windows – Documents/BeamNG.drive/mods
- Copy the downloaded file to your Mods folder
- Launch the game and enjoy your mod!
Problems? Let us know in the comments! Your feedback helps modders improve the mod. Also, be sure to check the comments section - other players may have already shared solutions to common issues.
Download mod
random_events_v1.2.0.0.zip (86 KB) random_events_1.1.0.0.zip (72 KB) Safe to download: Check boostylink.comShare Your Gameplay!
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