Description
Franklin gets hungry and he gets tired. Two thin gauges sit low on the screen and quietly empty until you do something about it.
📊 TWO GAUGES THAT ACTUALLY MOVE
Hunger on the left, sleep on the right, standing on the bottom edge of the screen out past the minimap. A chicken drumstick and a moon underneath say which is which.
They are animated, and the two move differently on purpose:
🍗 Hunger churns. An unsettled surface with the contents turning over underneath, and it gets more agitated the emptier it is — which is the opposite of what a fuel gauge does.
🌙 Sleep breathes. The whole gauge rises and falls as one, and the breath slows and deepens the more tired you are.
The colour carries the state as much as the level does. Hunger runs from a vivid green down through olive to a dead brown; sleep from an awake blue down through violet to a deep, sunk purple. When either is nearly out it sways, and you catch it out of the corner of your eye without looking for it.
There is a second HUD in the box. Switch HUD style to ICONS and the bars come off entirely, leaving the drumstick and the moon on their own, still carrying the same colour. It tells you less on purpose. One press in the menu, either way.
Both run on the game clock, so a full day of them is about 48 minutes of play, and both pause when the game does.
🌮 MORE THAN A HUNDRED PLACES TO EAT
108 of them, and they are the shops that are already there: the taco windows, the hot dog carts, Burger Shot, Up-n-Atom, Taco Bomb, Bean Machine, Cool Beans, Rusty Brown’s, Pizza This, Rob’s Liquor, thirteen liquor stores, the corner stores, the delis, and a good few restaurants the game never lets you into. Del Perro and Vespucci are covered end to end.
Each has its own menu, its own prices, its own hours and its own voice. A breakfast menu at midnight is shown greyed with its hours on it rather than quietly missing, so you learn to come back.
157 things to buy — 86 meals, 36 snacks and 35 drinks. Drink enough of the wrong ones and you will feel it, and the walk goes with it.
🚧 Still growing, and the thin part is named so you know what you are getting: the convenience stores and the fuel stations. A handful are in and most are not, and they are the next thing going in. Everything that is in is finished — menu, prices, hours, the lot — and vendors.json is plain text, so a door I have not got to yet is a coordinate and a name away from working.
🛒 HOW YOU BUY IT
Walk up and press E. A counter or a shelf opens a list with tabs, a picture and a price on every row, and a line about each one.
🌭 A hot dog cart just hands you a hot dog, and he eats it on the spot.
🚗 Drive-throughs work from the driver’s seat. A meal at the wheel is eaten slowly between junctions instead of in four seconds at the window, and the horn is held off while you are ordering.
🧊 Every safehouse kitchen has a working fridge that holds forty things. Your pocket on one side, the fridge on the other, one key to move things across and another to eat from either side. It is found by looking for a fridge rather than by a coordinate, so interior mods work too.
⚠️ IT COSTS SOMETHING TO IGNORE
Sprinting empties both faster than walking, and the gauges visibly speed up while you do it, so the reason is on screen.
🍗 Let hunger reach nothing and it starts costing health, slowly, with a warning first. It stops well above the floor — it will never kill you.
🌙 Let sleep reach nothing and the picture starts to swim. Stay up through that and you collapse where you stand and wake up four hours later.
Sleep in any bed, and how well you sleep depends on whose bed it is. A car is worse than a safehouse and better than nothing. Sleeping also sobers you up, because it advances the same clock everything else runs on.
🔧 YOURS TO CHANGE
97 settings across six tabs in an in-game menu on F7, each with a line saying what it does, everything live as you turn it, and the changes written back to the ini without disturbing your comments or your ordering.
Every shop and every item is a plain text file. Add a shop, change a price, write a menu, move something that is in the wrong place. Anything the game cannot find is skipped with a line in the log rather than breaking the mod.
📱 IF YOU ALSO RUN HOODRICH
The shops talk on its social feed — 71 accounts and 475 lines, written as people who sell lunch rather than as gang members. Entirely optional, entirely one-way, and completely silent if you do not have it.
💾 INSTALL
Drag into your GTA V folder, say yes to merging, load a save. Needs ScriptHookV and ScriptHookVDotNet 3. Works on Legacy and Enhanced from the same files. No game file is modified and nothing is written to your save — delete three things and it never happened.
❗ Unblock the ZIP before you extract it, or ScriptHookVDotNet will refuse to load the DLL and say nothing about it.
⌨️ KEYS
E — interact: the counter, the bed and the car alike
F7 — settings
F11 — your pocket
All three can be changed in the ini.
👍 Someone liked this mod 4 hours ago!
💡 Others also downloaded: Home Invasion – Crash FIX V1.1, Stay Parked – Persistent Vehicle Saving, AIM Holster and Handling V1.2.
Author: spitmux
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