Download Open SAN Andreas V — Interiors from GTA Online and Story Missions GTA 5 Script Mod

GTA 5 Script Mod: Open SAN Andreas V — Interiors from GTA Online and Story Missions (Featured)
GTA 5 Script Mod: Open SAN Andreas V — Interiors from GTA Online and Story Missions

Open San Andreas V opens up GTA V’s closed buildings in Story Mode. It puts GTA Online interiors inside the buildings they belong to and unlocks Story Mode interiors that the game normally keeps shut outside missions. You walk in through the real front door, with no loading screen and no teleport.

Patreon Subscribers can explore new interiors before their official release. For example, the Doomsday Base interior in Mount Chiliad is now available to them. You can get there via a secret tunnel—no loading screens or teleportation required! Thank you for your support: it allows us to continue creating large-scale mods for free.

A lot of GTA V’s best interiors aren’t where they appear to be. Many GTA Online locations are built as separate spaces, often deep underground and nowhere near their building. The game moves you there behind a fade, and from the street the building itself is just an empty shell. Open San Andreas V moves those interiors into their real buildings and makes them available in Story Mode.

Kortz Center: the first one

The Kortz Center in Pacific Bluffs is the mod’s first interior. Rockstar built the Kortz heist interiors in GTA Online, and they fit the real building almost perfectly. In the game files, though, the whole complex sits underground near Grapeseed, on the other side of the map. In Story Mode, none of it loads at all.

Open San Andreas V moves the complex into the Kortz Center itself:

The exhibition gallery is open. It has two floors, the atrium, the stairwells and the side rooms, all inside the real building. The south facade has two doors, one at street level and one on the balcony above, and both open straight into the gallery.
The west doors are permanently open, and you reach them by a stone landing between the planters.
The exhibits are on display. Paintings in frames, sculptures, statues, open display cases, stands and name plates all show up in Story Mode.
Rooftop access. Use the existing outdoor stairs to reach the roof, then go through the roof door to get into the gallery. The roof skylight sits over the atrium, and its glass panes can be broken.
Exterior additions from GTA Online now appear in Story Mode: real windows on the west and south facades, the guard booth with its barrier, rooftop stairs and antennas, and security cameras.
Underground areas. The manhole in the hedge maze is open, and it leads down into the sewers under the complex. The loading tunnel ends behind the loading-bay shutters by the guard booth.
Visitors and guards. People walk around the gallery during opening hours (9:00–21:00 by default), and guards are posted at all hours. Their layouts come from the GTA Online scoping setups.

Everything runs in Story Mode on GTA V Legacy.

What’s next: GTA Online interiors under the map

The Kortz Center is only the first one. GTA Online has many more interiors with the same problem: they’re built underground or out of sight, while the building they belong to stays an empty shell. These interiors will be moved one at a time into their real buildings and opened in Story Mode, with working doors and no loading screens.

Story Mode interiors, now always open

GTA V already has many fully built Story Mode interiors behind real doors, but you can only get into them during a mission. The rest of the time they’re locked, swapped for a fake shell or hidden from rendering. Open San Andreas V unlocks them for good.

The doors are unlocked, the real interior is loaded in place of the fake shell, and you can walk in any time you like:

Lifeinvader office (Rockford Hills)
Sandy Shores Sheriff’s Office (Sandy Shores)

Paleto Bay Sheriff’s Office (Paleto Bay)
Lazlow’s stadium, Fame or Shame (Maze Bank Arena area)
Cluckin Bell factory (Paleto Bay)
Humane Labs (Blaine County east coast)
FIB lobby (Pillbox Hill)
Epsilon storage room (Downtown Vinewood)
Vangelico jewelry store (Rockford Hills)
Lester’s house (Murrieta Heights)
Janitor’s apartment (Burton)
Foundry (El Burro Heights)
Simeon’s car dealership (Pillbox Hill)
Torture warehouse (Banning)
Floyd’s apartment (Vespucci Beach)
Chop shop (Strawberry)
Port control office (Port of Los Santos)
Yellow Jack Inn (Grand Senora Desert)
LSIA hangar (Los Santos International Airport)

The mod doesn’t touch an interior while a mission is running, so story scenes work the same as in the unmodded game. In OSA.ini you can turn the unlocked interiors off, or only the last five on the list, and set the Kortz Center opening hours.

Installation

  1. Copy the osa DLC pack into mods/update/x64/dlcpacks/ and add dlcpacks:/osa/ to dlclist.xml in mods/update/update.rpf.
  2. Using OpenIV, replace the Kortz Center map files inside mods/x64n.rpf.
  3. Copy OSA.dll and OSA.ini into the scripts folder in your game directory.

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Author: andre500

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Open-San-Andreas-V-1.0.0.zip (164 MB) Safe to download: Check 

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