Description
They Donβt Chase. They Build a Case.
F7 MENU | F6 CASE FILE
THE FEDS:
The base gameβs wanted system is immediate and forgetful β lose the cops and it resets. THE FEDS never resets. Every crime you commit in Los Santos is silently logged. LAPD, DEA, and the FBI each keep their own independent case file on you. They watch. They investigate. When they have enough, they move.
Wanted Level vs Warrant:
Normal stars still work exactly as they always did. Cops chase, you hide, stars clear. The moment a wanted level clears, that escape is filed federally with a multiplier based on star count. A 5-star escape is basically handing the FBI a gift-wrapped case. Every chase stays consequential even after you lose the tail.
Three Agencies:
LAPD moves fast on street crime β assaults, GTA, local kills. DEA is patient and methodical β drugs, cash patterns, stash interest. FBI is the slowest and hardest to shake β murders, multi-star escapes, federal patterns. Each builds its own evidence score from 0 to 100 with its own tier path from Clear to Active Hunt.
Crime Log:
Homicides, drug activity, escaped wanted levels, and more are classified by type, severity, witnesses, and cameras. Confirmed kills only count when you actually damaged the victim β no false positives from random street deaths.
Witnesses & Surveillance:
Nearby NPCs only count if they are alive, valid, close enough, and have line of sight. Crimes on camera hit harder. Clean murders with no witnesses still generate quiet evidence. If the scene is discovered later, extra evidence β and sometimes stars β can still drop.
Case Timeline:
Heat builds over in-game time. Watching. Person of interest. Active investigation. Warrant. Active hunt. Below investigation, scores decay if you stay clean. Warrants barely decay on their own. The world can feel wrong long before the HUD turns red.
Federal Strikes:
Agency Identity:
LAPD hits with cruisers and patrol numbers. DEA leans undercover and stash pressure. FBI brings fewer but heavier tactical units. Die during a strike and you are caught β cash on you, weapons, and your vehicle can all be taken. That is capture, not escape.
Stash System:
Place a physical bag in the world and store cash off your person. Only what you are carrying is at full risk on arrest. Visit the same spot too often under investigation and stash exposure rises. At high exposure, a strike can hit the stash as a secondary target. Move it if you are being watched.
HUD & Case File:
A small on-screen FED status shows how hot you are across all agencies. Press F6 for the case file β per-agency tier, scores, and crime history. F7 opens the full menu. You can hide the on-screen status text in Settings if you want a cleaner HUD.
Difficulty:
Story, Standard, and Paranoid multipliers change how fast heat builds. Stay clean and decay works in your favor. Stay chaotic and the file never sleeps.
There are also smaller systems and polish features not listed here β jump in and try not to get federal.
Installation:
Drag every file from the zip into your GTAV scripts folder
Requirements
ScriptHookV
ScriptHookVDotNet Nightly 3.7.0
LemonUI SHVDN3
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Author: JayJayAydens
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