Description
This is a simple script that spawns a UFO at random locations throughout the map. There are plenty of “UFO” mods out there already, most are just maps showing a static crashed ufo somewhere, some have ufos that abduct vehicles, some create invasions, all those are cool and all but, me personally, I always wanted to create a UFO script that would spawn a UFO ambiently at random locations throughout the map, it makes it more eerie and mysterious, in my opinion. You’re driving around at night in gta 5, doing your thing and all of the sudden a huge UFO appears in front of you, hovering over the road, with scanning strobing lights, slowly descending and ascending back into the sky…now that gives anybody a strange freaky feeling, that’s exactly what I aimed for when I created this script. I wasn’t interested on creating another “UFO” mod that just abducts vehicles or creates mayhem and destruction, like I said those are cool as well but, that’s not what I was aiming for in this script. Read the features of this script below.
FEATURES:
1. A UFO will appear somewhere on the map at random locations every 5 minutes or so, at night time or dusk. There will be a red round pulsing blip on the map which indicates UFO activity is happening somewhere. Once a blip spawns on the map you will see a notification on the left side of your screen saying: “A UFO sighting has been reported!”. Once you see that, you can either drive to the location, if you’re close enough to the blip, or teleport straight there and you will see the UFO. The UFO won’t stick around for too long.
2. You will only be able to catch a sighting of the UFO between 9 p.m. (21:00) and 5 a.m. (5:00), only night time hours. You’re not gonna see a UFO in the middle of the afternoon on a bright sunny day, that’s not gonna happen. So keep an eye out on the time if you wanna see one.
3. If you wanna make it more realistic and more frightening, do it like I do it, turn the blips off. I made an ini file, originally for myself, which turns the blips off, because I wanna encounter the UFO by surprise. I don’t wanna know where the UFO is gonna appear next so I made a simple ini file to toggle the blips on/off so it won’t show on the map, that’s how I like it. I decided to include the ini file as well for you guys, just in case you want realism and keep the UFO encounters mysterious and unknown. The ini file only has one option “BlipVisible”, you can set that to = true and you will see a blip appear on the map everytime (by default is set to = true), or you can set it to = false and you won’t know when the next encounter will occur. The first time I tested this with the blips turned off, I was driving on a highway at night and all of the sudden I came across that huge UFO on the road, that freaked me out. Of course, that’s totally up to you if you wanna turn the blips off or not.
4. I implemented tons of locations for the UFO to appear at random. This is a list of some of the areas where the blip can spawn:
- Braddock Pass
- Mount Chiliad – Western slope lookout
- Mount Chiliad South Road
- Mount Chiliad Great Ocean Highway
- Chiliad Mountain State Wilderness Eastern Road
- Tongva Valley Road
- Palomino Highlands Highway
- Paleto Bay Road
- Vinewoods Hill Road & Highway
- Route 68 east
- Route 68 west
- Harmony Road
- Mount Gordo Road
- Alamo Sea Trails
- Zancudo River Trails
- Lago Zancudo Great Ocean Highway
- Grand Senora Desert Roads
- Cypress Flats Abbatoir Ave
- Grand Senora Desert – Sandy Shores outskirts
- Alamo Sea – Zancudo River bridge area
- Michael’s house
- Franklin’s house (Vinewoods Hill)
- Trevor’s house
And City Locations Such As:
- Pillbox Hill / Alta – Maze Bank Tower vicinity
- West Vinewood – Galileo Observatory hillside
- La Mesa – Industrial warehouses
- Los Santos International Airport
- LSIA – Far south docks / ocean-side service road
MAIN REQUIREMENTS:
ScriptHookV
ScriptHookVDotNet2 (latest nightly version)
INSTALLATION:
Just move UFOSightings.dll and UFO.ini to the ‘scripts’ folder.
Recommended mods that will work well with “UFO Sightings In GTA 5”:
- 0;The Legend Of Bigfoot” by JAM102970
THINGS YOU SHOULD KNOW:
- The UFO used for this script is a prop, not a vehicle so it has no damage system implemented, it cannot be destroyed. In order for the UFO to become destructible it would need to be converted into a vehicle with a built-in damage system such as engine health, explosion threshold, damage + collision, bullet impacts etc…
👍 Someone liked this mod 8 hours ago!
💡 Others also downloaded: Vehicle Access (Only Legacy), Script & Plugin Control, Simple Lockpicking [.NET-Legacy] V1.1.
Author: JAM102970
Share Your Gameplay!
Submit a screenshot of this mod!
Submit a YouTube video.

