Description
An overhaul/feature pack made by stitching together multiple systems, some of them with quite radical gameplay changes, in attempt to make single player more enjoyable and realistic.
Most of the stuff is pretty “done”, though there is loads of fixing to be done and overly ambitious features to be implemented. Still, had fun playing last weeks so I figure the mods good to go as preview.
Developed and tested on Legacy 1.70 version. Untested on Enhanced, let me know in comments. Thanks.
FEATURES
Identity System
- Citizens now react and usually rat you out for everything illegal, sometimes even suspicious things such as wearing a mask or carrying large weapon.
- Aim at witnesses to intimidate them
- Wear mask to conceal your identity to avoid being terrorised by police on every other street
- Higher reward, higher the chance police recognizes you on the street
- Pay off your wanted reward at FIXER
Police & Wanted System Rework
- Police now roams world, scanning for wanted cars and people
- If identified, police response force will be according to characters wanted level
Vehicle Ownership
- Most of vehicles now locked, some using alarm immobiliser, purchase
HOTWIRE KITS and CODEBREAKERS to steal cars
- Stolen vehicles will be reported and have their plate marked by police scanners
- Vehicle now need keys
- Pay off vehicle wanted plate at FIXER
- Owned vehicles can be delivered for a fee from personal menu
Dealership
- Two car dealerships (for now) with rotating inventories and sometimes pre-customized vehicles
- Destroyed vehicles are lost forever
- Last used unowned vehicle should stay saved even after reloading the game.
Inventory System
- Carry weapons, ammo, tools, and consumables with weight limits and stacking.
- Replenish health, armor and energy using items.
- Purchased weapons and gear in this form have to be unpacked in personal menu. Can be packed back.
Faction Events
- Drug dealer
- Gear and weapons dealer
- Stolen items buyout fence
- Gang meet
- Weapons and drugs buyout at premium price
Activities
- Chop Shops – deliver stolen vehicles to shops for some money, long cooldowns
- Bounty Hunting – killing characters with bounty can earn you loads of cash but is also quite risky with new systems and police is much harder to lose.
- Robbery – Hold characters at gunpoint to steal their stuff. Quite intuitive.
World
- Characters now have names, traits, inventories and randomized vitality and combat skills – full on Rimworld style, stuff implemented from unfinished game I was developing.
- Various time limited events such as Drug Deal, Discount Seller or Buyout, Gear Dealer and Gathering.
- Race for money and pink slips at Racing League
Survival Elements
- You now lose everything on death, weapons, money and inventory
- Characters need to sleep, if they run out of energy they faint. Sleep in car or vehicle. Sleep option avalible in personal menu, Skyrim style. System checks out how populated the area is. Chance for being attacked.
Hideout
- Garage at Strawberry with STASH and WEAPONS WORKSHOP can be rented at FIXER
- If rent is not paid, garage will not unlock after player returns.
CONTROLS
[T] – Open personal menu UI
[J] – Open Social Network UI
[TAB] – Hold to view remaining gear, quickmenu coming later
[1] – put on/off a mask – while weapon wheel is open.
[2] – store current held weapon – while weapon wheel is open.
[F10] – DebugMenu
REQUIREMENTS
SCRIPTHOOKV
SHVDN3 (Developed on 1.1.0.6)
Also probably MP vehicles in SP otherwise DLC vehicles may despawn ( SHVDN3 alone should solve this though)
Installation
1. Place SCRIPTHOOKV and SHVDN3 to your GTAV root folder.
2. Place UrbanFrontier.dll to scripts folder
Have Fun!
–PATCH NOTES—
v0.3 – 23/9/2026
UI rework, LemonUI no longer required.
bugfix, performance optimisation
7 new event placement locations
debug menu option [GENERATE VEHICLE KEY], gives you key to current vehicle, for mod compatibility
Followers
fixed followers system, option to give and change follower´s weapon, behaviour (Follow and Fight)
added checkbox option “Driver” to interaction menu, makes follower drive you to waypoint, driving style/speed adjustable
Inventory
added option to “Pack” current weapon to store in inventory (so player can sell, store or gift such item, also can be “unpacked” back from inventory)
rebalanced prices, increased items weight to limit carry capacity.
after half capacity is reached, characters equips a bag
consumable items added, replenish food, health, and energy
Shops
reworked 24/7 shops (two for now), player can purchase consumable items there
Events
new event type “Weapon Buyout”. Buyer pays premium for weapons.
Wanted System
equipping mask in front witnesses now adds NOTORIETY, if it reaches full bar your real identity is revealed, your masked actions are assigned to your personal identity. Player will carry consequences for actions done while wearing a mask.
current number of witnesses can be seen while weapon wheel is open.
Vehicles
added a chance characters have keys from nearby parked vehicles in their inventory
UPCOMING
- Racing league rework
- Adding Bed to hideout
- Social Network rework
- More personal events – Revenge events, Hitman event.
❤ ️ Someone loved this mod 8 hours ago!
💡 Others also downloaded: GTA VI Extended Look Mission V1.1, Minimap for On3fly3r’s Bathurst (Mount Panorama), Illegal Tuning.
Author: BearWithMe
Share Your Gameplay!
Submit a screenshot of this mod!
Submit a YouTube video.

