Download Community Script Hook V .NET Core for Legacy & Enhanced .NET Core V02.08.2026 GTA 5 Tool Mod

GTA 5 Tool Mod: Community Script Hook V .NET Core for Legacy & Enhanced .NET Core V02.08.2026 (Featured)
GTA 5 Tool Mod: Community Script Hook V .NET Core for Legacy & Enhanced .NET Core V02.08.2026

Not to be confused with Community Script Hook V .NET, Script Hook V .NET Enhanced or Script Hook V .NET Core.

Installation: Throw into GTA V root directory, either Legacy or Enhanced. Run first time to generate configuration files, logs and so on.

Introduction

  • Developed based on Community Script Hook V .NET and Script Hook V .NET Enhanced, Community Script Hook V .NET Core is a brand new design brings better support on modding than ever before on modern .NET Core.
  • .NET components are built on latest CSharp 14 & FSharp 10 in order to last as long as possible on future .NET Core releases.
  • No unsafe builds guaranteed.

Components
1. CoreCLRHostLoader (Script Hook V CoreCLR Host Loader)

  • Powerhouse for .NET Core.
  • Completely .NET Core scalable (including .NET Core Preview)
  • Fully-supported Visual Basic, FSharp & CSharp (based on Runtime you have on Computer). For FSharp modders, FSharp.Core is required to run.
  • Future-brain replacements ready without rewriting (In case replacing Script Hook V .NET Core).

2. CommunityScriptHookVDotNetCore (Script Hook V .NET Core)

  • Responsible for mods lifetime, tickrates and so on. Sounds familiar, but no longer contains everything like used to be.

3. Alloc8orStandardNatives (Alloc8or Standard Native Executables)

  • Based as Alloc8or native executable website.
  • You do not need to list all codes just to update native catalog, Run built PowerShell file and it will be done. It is completely synchronous with the website.
  • 64-bit Native Executables are compressed with Brotli algorithm for compressing build size.

4. ScriptHookInput (Script Hook V Input)

  • Based on FiveM website, there are concluded 2 types of inputs, game input and device input.
  • Game input are part of the game, just go to settings and change.
  • Device input such as controller, keyboard and mouse.

5. Script4Reload (Script4 Reload tool)

  • It is the same reload ability based on .NET Framework modders got used to. However, there are 2 modes. 1 is Manual as ever, 2 is Synchronized, which you cannot use manual reload key. That is meant to be done automatically.
  • No more game freeze, since reload is now moved to asynchronous type.
  • No more brute-force and all-at-once reload. For modders, having less reload workloads will have the game last longer instead of crash randomly early.

Requirements

  • Redistributable from Microsoft for CoreCLRHostLoader.
  • FSharp.Core for ScriptHookInput & Script4Reload.
  • .NET Core Runtime (mod-driven, targeting versions are vary).

Question: Can I remain modding on Community Script Hook V .NET or Script Hook V .NET Enhanced or not.

  • Yes. You can, but as long as you do not mess up with IO Exception due to duplications.

👍 Someone liked this mod 4 hours ago!

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Author: Nozomu-san

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