Description
RAGE Light Editor β GTA V Light Preview & Editor (YDR / YFT)
Edit the lights inside GTA V models with a real-time preview that matches the game. Open a .ydr or .yft, tweak your lights, and see the exact result instantly β no replacement and loading the game to check every change.
It uses the real RAGE lighting math, and it is fully standalone: one single .exe, nothing to install.
Features
Open YDR and YFT files β embedded or external .ytd textures load automatically.
Import/Export: Import multiple YDR and YFT files at once, allowing you to load your shell and light proxies together, link lights to specific props, and export everything when youβre done.
Real-time GTA lighting for point, spot and capsule lights (true attenuation and cone falloff, not a fake).
Full light editor: colour, intensity, falloff, exponent, cone angles, corona, capsule extent, volume, all flags, flashiness, time flags, culling plane, shadows, fade distances, bone attachment and projected texture.
Live cast shadows with adjustable softness β turn them on or off per light.
Projected textures (IES / gobo) for spot lights, imported from the fileβs textures or your own image.
3ds-Max-style gizmos (Move / Rotate), plus clone, duplicate, instance, copy-paste and multi-select.
Walk mode: move through interiors with the arrow keys and mouse-look.
Multi-prop scenes: load a shell plus its light-proxy files together, each saved on its own.
Safe saving back into the file, byte-for-byte, with an automatic backup.
How to Use
Drag and drop your .ydr / .yft (and its .ytd if separate) from your RPF with CodeWalker.
Run RAGE Light Editor.exe and drag the file onto the window.
Click a light, edit any value in the right panel, then press Ctrl-S to save.
Import the file back into your RPF with CodeWalker. Done!
Click the Tutorial button inside the tool for the full guide.
Installation
Extract the ZIP.
Double-click RAGE Light Editor.exe β one single file, nothing to install.
Requirements
Windows 10 or 11, 64-bit
CodeWalker or OpenIV (to get files in and out of your RPF)
Note: The preview may not be 1:1 with the final in-game result because GTA Vβs Timecycle system also affects the final lighting. However, the result should be very close, including the flashiness and lighting effects, which update in real time as you edit
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💡 Others also downloaded: YFT Tools for 3dsmax V1.0 Beta, XML Tool for 3DS MAX | YDR / YDD / YBN / YFT Importer & Exporter, Magicogk OIV Builder Simple Modern OIV Packaging for GTA 5 V1.2.
Author: EscobarV
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