Description
Installing mods by hand means reading a readme, opening OpenIV, finding the right archive, editing dlclist.xml, hoping nothing gets overwritten — and doing it all again after every game update. ModDrop V does that part for you. Drag the mod into the window exactly as you downloaded it: ModDrop V looks inside, tells you what it is, checks it against your game, shows you every step it is going to take — and only then installs it. Your original game files are never touched: everything goes into the mods folder, and every mod can be switched off or removed again.
HOW IT WORKS
Watch the video:
Drop — the folder, or the .zip / .rar / .7z / .oiv you downloaded. Nested archives are unpacked; readmes, screenshots and “Original / Backup” folders are skipped.
Check — see what was found and what was checked: free spawn names, clashing modkit ids, missing models, what a script needs. Look at vehicles, peds and weapons in 3D.
Install — press Install into GTA V, read the plan, confirm. Done — start the game.
WHAT IT INSTALLS
Add-on vehicles and peds. Finished packs, FiveM resources (packed into a dlc.rpf for you), peds shared as bare models (a peds.meta is written for them) and replacements — with a 3D preview. Clashing spawn names and modkit ids are caught before installing. When a mod ships a Legacy and an Enhanced version, the one for your game is picked; Legacy models are converted for Enhanced.
Weapons. Replace mods become real add-on weapons, so the vanilla gun stays. Name, price and attachments are read from the mod; 3D preview with attachments and tints. Finished packs and FiveM weapons go in as they are.
Scripts and plugins. .asi, ScriptHookVDotNet, RAGE Plugin Hook / LSPDFR — each file to its place, the right version for your edition. Missing ScriptHookV, ScriptHookVDotNet or libraries are pointed out; LemonUI is added for you.
Maps and props. Finished map packs, FiveM maps and loose .ymap / .ytyp files are packed as Rockstar lays its map DLCs out — they load with the game, no trainer needed. Menyoo maps go into menyooStuff/Spooner, Map Editor maps into scripts/AutoloadMaps. The game files and scripts a map’s readme asks for go in with it.
Clothes. MP clothes packs, FiveM clothing and loose models for the MP male / female go in as new slots at the end of the game’s last clothing collection (the game crashes with one collection more); replacements for Michael, Franklin, Trevor and the MP peds — new slots are added when needed.
Vehicle liveries. Pictures (PNG / JPG / DDS) put into a car’s own textures, whole texture dictionaries, modkit liveries — for the game’s cars and installed add-ons, with a 3D preview.
OIV packages. Installed into the mods folder instead of the game’s own archives — and removable.
File replacements. Textures, models, sounds and metas that come with no instructions: the right place in the game’s archives is found for you.
Big packs and total conversions. The space they take is shown first, every step as it goes; cancel any time and everything is taken back. A mod can be put on top of others that change the same files.
THE LIBRARY
Everything you installed, in one list. Filter by type, search, untick a mod to switch it off, press the bin to remove it — the changes are applied together after a look at the plan.
Game status at a glance. Game build, mods folder and its loader, ASI loader, ScriptHookV (against your game build), ScriptHookVDotNet, DLC packs.
Survives game updates. After an update, stale archive copies in mods are the usual reason “everything broke”. ModDrop V spots them and refreshes them with your mods’ changes put back.
Coming from AddonWeapons Builder? The weapons it installed show up in the Library, and new weapons keep going into the same AddonWeapons pack.
FOR MODDERS
Switch to For Modders to build a complete add-on DLC (dlc.rpf or loose folders) from your files, for Legacy or Enhanced. Weapons are ready: from replace files to a finished add-on with metas, components, shop entries and text labels. Vehicles, peds, props and MP clothing are coming in updates.
REQUIREMENTS
Windows 10 or 11 (x64).
GTA V for PC — Legacy or Enhanced (Rockstar Games Launcher, Steam or Epic Games).
Script mods need ScriptHookV (and ScriptHookVDotNet for .NET scripts) — ModDrop V tells you when one is missing and links to the official page.
INSTALLATION
Unzip the archive anywhere (not inside the game folder).
Run ModDropV.exe. There is no installer and nothing else to set up — .NET is bundled.
Drop a mod into the window.
No mod setup yet? ModDrop V prepares the game on the first install: the mods folder and the mods loader that suits your edition. A loader that is already there (OpenIV.asi, RageOpenV, OpenRPF and similar) is left as it is. The loader it sets up is RageOpenV (Legacy and Enhanced) — downloaded from its official GitHub release on the first install that needs it, since its author asks not to redistribute it. A DSOUND.dll mods loader is replaced: it fails on big archives.
LANGUAGES
English, Français, Deutsch, Italiano, Español (España / México), Português (Brasil), Polski, Русский, 한국어, 繁體中文, 日本語, 简体中文. ModDrop V starts in your Windows language; switch any time with the globe button.
FAQ
Will it break my game or overwrite my files?
No. Everything goes into the mods folder; the original game archives stay untouched. To undo an install, remove the mod in the Library.
Do I need OpenIV?
No. ModDrop V edits the archives itself and sets up the mods loader for your edition if there is none.
The mod I downloaded is for Legacy, but I play Enhanced. Will it work?
Yes. Models made for Legacy are converted for Enhanced while installing. When a mod ships both versions, the one for your game is picked. (Enhanced-only models can’t go into Legacy — ModDrop V tells you so before installing.)
A game update came out and my mods stopped working.
Open the Library: if the copies of game archives in mods are out of date, ModDrop V offers to refresh them, with your mods’ changes put back.
Can I use it in GTA Online?
No — mods are for story mode. Don’t go online with a modded game.
Something went wrong — where do I look?
Press Log in the top bar to see what happened during the last install. The full log file is one click away from there — attach it to your comment when reporting a problem.
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Authors: andre500 CodeWalker by dexyfex — resource reading and gen9 conversion. BCnEncoder.NET by Nominom — texture compression for liveries. LemonUI by Lemon — ships with ModDrop V under its MIT licence for the scripts that need it. RageOpenV by Chiheb-Bacha (based on ClosedIV by martonp96) — mod support for GTA V Legacy and Enhanced; not bundled, downloaded from its official release. The ASI Loader by Alexander Blade — loads RageOpenV and other .asi plugins. ScriptHookV, ScriptHookVDotNet and RAGE Plugin Hook are never bundled — ModDrop V links to their official pages. Mods on the cover and in the screenshotsABT Audi RS7-R HAMMER by Hammer76, Equalizer .410 by HeySlickThatsMe, Menyoo PC by MAFINS, New Police HQ Mission Row by X_Jen67. Download modFileFile size ModDropV-1.2.2-win-x6465 MB
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