Description
Send GTA V models between Blender (Sollumz) and 3ds Max (RAGE Evo) with one button. Materials, shader parameters, textures, UVs, normals, vertex colours, bones and collisions all stay intact. No FBX, no CodeWalker in between.
Features
Formats – .ydr, .ydd, .yft and .ybn (CodeWalker XML).
Nothing lost – shaders, parameters, textures, UV sets, normals, vertex colours, skin weights, LODs, collisions.
Textures included – copied next to the model automatically.
Two buttons – Send and Get on each side, plus optional auto-import.
How to Use
Blender: select the model = sidebar (N) = GTA Bridge = Send to 3ds Max.
Same thing the other way: Send selected to Blender, then Get from 3ds Max.
Installation
Blender: Preferences = Add-ons = Install from Disk = gta-xml-bridge.py.
3ds Max: drag Install.ms into the viewport.
Requirements
Blender 4.2 or more with Sollumz.
3ds Max 2025 or more with RAGE Evo.
❤ ️ Someone loved this mod 7 hours ago!
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Authors: Created by Escobar with assistance from Claude AI. Thanks to RAGE Evo, Sollumz and CodeWalker by dexyfex.
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