Download Dispatch V1.8 Red Dead Redemption 2 Effect Mod

RDR2 Effect Mod: Dispatch V1.8 (Featured)
RDR2 Effect Mod: Dispatch V1.8

This mod alters the law and dispatch response system in RDR2.

Requirements:
Lenny’s Mod Loader

Dispatch:
This mod remakes RDR2’s dispatch response system and includes improvements to the law enforcement AI.

Lawmen:
In an ordinary town, the Sheriff and Deputies are present. If a major crime occurs, they will request backup from the Rangers and U.S. Marshals. However, their numbers are limited. If you kill all of them, they will give up the chase for a period of time.

In more developed urban areas, police will respond. They significantly outnumber the Sheriff and Deputies, but if you manage to kill a substantial number of them, they will request backup from the U.S. Marshals.

In Saint Denis, the most prosperous area of RDR2, the police force is nearly limitless. After committing a major crime, U.S. Marshals won’t arrive immediately—they only enter the city when the situation spirals completely out of control. If you manage to kill a significant number of lawmen, the military will eventually take over, and you’ll face an endless stream of soldiers.

In some special areas, such as Sisika, nothing will come except for the prison guards because it’s a very remote and small island.

If you break into Fort Wallace, the army will respond directly and hunt you down.

Each region features distinct combat styles and characteristics. In Strawberry, some civilians will assist the lawmen; Valentine’s lawmen are often accompanied by lawdogs; while Annesburg’s forces consist mostly of guards. Rhodes employs more deputies, and the remote state of New Austin and the town of Tumbleweed, with far fewer lawmen than eastern towns, have formed a dedicated Law Posse to keep order.

The vast wilderness of Ambarino, lacking any significant settlements, relies on the Rangers as its main lawkeeping force. To cover the expansive territory, they patrol here in greater strength.

Forces like the Army and Pinkertons will now order you to surrender. The key difference is they escalate to lethal force immediately upon non-compliance, bypassing the standard warning given by regular lawmen.

Lawmen across various towns and cities now wear unique attire based on their location.

The Bureau of Investigation will respond in Blackwater (only 1907).

This mod completely overhauls the lawman badge textures and introduces a greater variety of them, alongside adding more law peds.

The Tall Trees and Great Plains regions are now fully under the jurisdiction of the Blackwater Police, just like in RDR1. Meanwhile, Scarlet Meadows has been taken over by the Rhodes Sheriff’s Office.

This mod adds more diverse bounty hunter peds.

It also adds dual-wielding lawmen and bounty hunters.

Military equipment has been improved.

Lawdogs now have unique map blips. Lawdogs use a red animal blip.

Outlaws:
The relationship between the law and the gangs is no longer one of indifference. They now hold a strong dislike for gang members and will shoot to kill if they witness them committing crimes. The Murfree Brood and the Skinned Brothers, however, are treated with even greater hostility—lawmen will attack them on sight.

Some smaller gangs no longer appear as “Strangers.” The Night Folk, Saint Denis Mob, and Foreman Brothers now have their own names.

Gang attributes are now unique to each faction—no longer are they all identical. You’ll feel the distinct differences in their combat styles, behaviors, and even their health pools.

Each gang has its own unique weapon preferences.

Crimes:
Peds will no longer falsely accuse you of stalking them. Regular lawmen won’t eject you for lingering in a law office unless it’s the Sheriff or Police Chief themselves. Furthermore, the timer for being asked to leave has been increased from 30 seconds to 90 seconds.

This mod refines the crime system. For example, murdering a lawman, which was previously displayed simply as “Murder” in the vanilla game, will now be specifically shown as “Murder Lawman.”

Committing minor crimes outside of Saint Denis will now be ignored by the law unless you do it right in front of a lawman. Additionally, the mechanic that would cause police hostility for simply lingering too long on the streets of Saint Denis has been removed.

Slightly reduced ped hearing and vision due to time of day and weather conditions.

You will now lose the same amount of Honor for killing a lawman as you do for killing a regular ped.

Bounty has been slightly improved.

Misc:
Fixed character model issues in some arrests after cutscenes.

In the hanging random events in Saint Denis and Blackwater, the lawmen are no longer generic deputies. They have been replaced by the local police.

Lawmen now respond to crimes in Van Horn and Butcher Creek. However, it’s impossible for any ordinary witnesses to be present there. You’ll only become wanted if you kidnap a lawman and release him in these areas.

Final Note:
This mod would like to extend thanks to several testers:
ZYP0109 – Help with testing and propose improvements.
Thissectiononpenguins – Help with testing and offer advice.
JohnWilliamsson – Help with testing and management page.
Dangersea – Help with testing and report bugs.
KFkfcoff – Primary creation and photo shoot.


💡 Others also downloaded: Loot Rewards Rebalance V0.8, Ridgewood Horse Fence, Lost and Found Rifleman Gloves V1.1.

Author: KFkfcoff

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Dispatch-7260-1-8-1761474347.zip (7 MB) Safe to download: Check 

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