Download TaxiDriver Reloaded V2.25.0 0.38 BeamNG.drive Mod

BeamNG Mod: TaxiDriver Reloaded V2.25.0 0.38 (Featured)
BeamNG Mod: TaxiDriver Reloaded V2.25.0 0.38

In Version 2.25.0:
Gameplay
Added a complete shift lifecycle. When you log in, a shift begins, during which trips, gross revenue, fuel costs, fines, net income, and average rating are tracked.
A summary report of the previous shift has been added to the home screen, and the main action in all eight localizations has been renamed to “Start Shift.”
Optional random events have been added; these are controlled by a separate toggle switch and are disabled by default.
Passenger-related events include order cancellations before boarding, destination changes, additional stops, and conditional tips for careful or fast driving.
Delivery-related events allow you to mark fragile cargo, making it more sensitive to external impacts and displaying a persistent warning during the trip.
Orders and Active Trips
Added sorting of orders by maximum fare, nearest pickup location, shortest trip duration, and revenue per kilometer/mile.
The built-in HTML order selector has been replaced with a CEF-safe button menu, ensuring that all sorting options remain clickable at any interface zoom level.
Estimated earnings per minute and per kilometer/mile for each order have been added to the active trip screen.
Information on the projected total payout, fuel level, and next stop has been added to the active trip screen for multi-leg orders.
Information about violations has been consolidated into a compact summary, such as “2 violations · -$1.40,” with the option to view full details upon request.
Vehicles and Profile
A permanent odometer has been added for each configuration, stored in a separate vehicles.json file.
A preview of the selected vehicle in BeamNG, along with its name, odometer reading, fuel/charge level, and estimated range, has been added to the start screen.
Clicking on a vehicle card now opens BeamNG’s built-in vehicle selector.
Vehicle identification data and the odometer are now updated immediately after changing vehicles and reloading a level, without waiting for a new trip to begin.
Data on mileage, trips, revenue, average revenue, average rating, passenger and cargo distribution, penalty losses, losses due to cargo damage, fuel consumption/cost, and profit per kilometer/mile.
Added the ability to sort the vehicle history by mileage, revenue, and completed trips. Vehicles that have not completed a single trip are no longer saved.

Refueling
Added a clearly differentiated Magic Fuel backup system for maps that lack compatible gas stations.
Magic Fuel uses the standard rules for wallet balance, fuel capacity, time, passenger wait times, and route resumption, rather than rejecting the request.
Presets have been added for quick refueling: +5 L, +10 L, 50%, and a full tank.
Added information on fuel level before/after refueling, price per unit, total cost, projected range, and whether there is enough fuel for the active order.
Architecture and Reliability
The previous monolithic GE extension has been split into separate modules responsible for data storage, routing, vehicle control, movement history, shift tracking, and trip events.
Fixed a critical Lua error that occurred when calling the inaccessible global function `getRoadLink` while searching for speed limits.
Fixed an issue with the player’s vehicle selection resolution using the BeamNG indexed API, which prevented crashes at the start of a shift.
Fixed outdated data regarding the selected vehicle in the header and on the start screen.
Added a deterministic packaging script that checks all 37 archive entries and the ZIP file’s hash.
User Interface and Localization
Updated the in-game user interface and the Connected Phone web interface for all new game states.
Added localized strings for every new control, event, status, statistic, and fallback option in English, Russian, German, French, Spanish, Polish, Ukrainian, and Italian.
Improved the travel log, refueling control layout, trip notifications, “sticky” controls, and responsive design for portrait and landscape orientations, as well as for high-resolution screens.
Testing
Expanded the scope of adaptive visual elements and interactions to 258 states, including both interface modes, all eight locales, interface scaling, and DPR 2 HiDPI rendering.
Added a user interface matrix with 20 states, covering realistic scenarios and random events in the “Home,” “Orders,” “Passenger Rides,” “Deliveries,” and “Magic Fuel.”
Added Lua combinatorics for four combinations of settings for four order types.
Added syntax compilation checks for all 16 Lua files and regression tests for switching vehicles, opening the built-in selector, route search, filtering trip history to exclude stops, refueling predictions, collapsing warnings, and all four order sorting options.
Compatibility
Existing 2.24.0 settings, profiles, progress data, and difficulty levels remain compatible. Vehicle history is displayed separately and is populated as vehicles are operated and complete their trips.


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Compatibility: BeamNG 0.38, 0.38 Other

Author: mikezexter

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How to install this mod (Full installation guide)

  1. Download the mod (ModsHost download guide).
  2. Find the mods folder on your computer
    • Windows – Documents/BeamNG.drive/mods
  3. Copy the downloaded file to your Mods folder
  4. Launch the game and enjoy your mod!

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