Download Larcius Forest Creator Grand Theft Auto V Map Mod

GTA 5 Map Mod: Larcius Forest Creator (Featured)
GTA 5 Map Mod: Larcius Forest Creator

A complete stand-alone EXE conversion and
Quality of Life improvements of the
Larcius gta5-modding-utils for Python found here
https://github.com/Larcius/gta5-modding-utils

  • Any questions please comment or as in my Discord

https://discord.gg/wdeUqrzxrs

πŸ›  Z Fixer Updates

  • Better detection of ground collisions
  • Prevents floating trees regardless of baked-in collisions
  • Press F10 in-game β†’ auto-detect folders for coords & hmaps

πŸ—Ί LOD Map Creator Updates

  • Detect & handle error exceptions
  • Fixed 0-dimensional arrays in some maps
  • Fixed the dlc naming to always use dlc prefix
  • Lowered reflection ydd limit to prevent OpenIV 128 normal page limit

πŸ“‚ Output & File Management

  • Generated folders moved for clarity
  • Output command line argument is no longer needed
  • Converted using CX Freeeze β†’ Python install not required
  • All steps automated with batch files 1 though 10

πŸš€ Installation

  • All files ready except GTA resource files
  • Trees & palm models β†’ extract with OpenIV β†’

scripts/Z Fixer/YMap Tools/resources/models

  • Trees & palm YTYPS β†’ extract with OpenIV β†’

scripts/Z Fixer/YMap Tools/resources/ytyp

  • Place Z Fixer folder & DLL into the scripts folder

🎨 How To Use

  • Complete from nothing β†’ full forest creation
  • Requires: either existing Ymaps or Paint
  • Paint.net preferred but not required

🟒 Step 1: Create Trees Using Green.bat

  • Run this to launch the default Paint program
  • Select RGB (0, 255, 0) β†’ paint trees wherever you want
  • Save & exit β†’ scans PNG for tree positions

🟑 Step 2: Display & Fix Ymap.bat

  • Detect duplicate tree positions
  • Clean tree positions based on black/white road map
  • Export cleaned Ymap

🌳 Step 3: Biome Generator.bat

  • Takes cleaned Ymap β†’ generates random trees
  • Uses Presets Or Custom Biome From:

scripts/Z Fixer/YMap Tools/Biomes.ini

scripts/Z Fixer/YMap Tools/Biomes Valid Trees.txt

  • Default: mix of trees & palms

πŸ“ Step 4: Split Ymap into 4.bat

  • Splits cleaned biome Ymap into 4 quadrants
  • Split south of Sandy Shore (X=2000, Y=2000)
  • Automatic extent calculation based on Ytyp

πŸ—‚ Step 5: Copy Splits
5A Copy Splits To MapA.bat

  • Splits β†’ MapA: copy for processing

5B Copy Splits To MapB.bat

  • Splits β†’ MapB: copy for processing
  • MapA vs MapB β†’ no difference, mix & match DLC areas

MapA dlc1-4
MapB dlc5-8

⚑ Step 6: Z Fixer Extract.bat

  • Extracts all coords.txt from MapA & MapB
  • Start GTA in stable state (fewer mods = better)
  • Press F10 β†’ reads coords & teleports to Z=800
  • Finds optimal Z axis for each location β†’ exit when done

πŸ”§ Step 7: Z Fixer Fix.bat

  • Reads hmaps.txt & fixes Z axis for MapA & MapB
  • Maps now fixed & ready for LOD generation

πŸ“€ Step 8: Copy Fixed Maps to Resources.bat

  • Prepares Ymap folder for LOD generation
  • Ensure folder is empty before running

πŸ’Ž Step 9: MapA1.bat β†’ MapB1.bat

  • Generates full DLC LOD Ymaps with reflections

πŸ“„ Step 10: Content Generator.bat

  • Generates content.xml for MapA or MapB
  • Copy this into your dlc.rpf

πŸ“¦ Step 11: Copy DLCPacks

  • Copy from scripts/Z Fixer/0 DLCPacks β†’ your DLCPacks folder
  • Add MapA or MapB to Dlclist.xml

🌲 Step 12: Finalize Maps

  • OpenIV β†’ drag all files inside MapA/MapB dlc1-8:

_metadata.rpf
_efl_metadata.rpf
_slod.rpf

  • All trees now fully in-game

βš™οΈ Optional: Remove Props with Z Prop Remover.bat

  • Removes undesired props from Ymaps
  • Use folder: scripts/Z Fixer/YMap Tools/0 Prop Remover Maps
  • Configure options in 0 Prop Remover Options β†’ choose either:

β†’ Remove trees only
β†’ Remove all props including tree LODs


💡 Others also downloaded: Pinky Records (friday) V0.9, Guangzhou Chengzhong Village, GTA Water Park Version 3.0 Swimming.

GTA 5 Larcius Forest Creator

Authors: β€’ Larcius β†’ Original developer of these tools

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Z-Fixer.rar (175 MB) Safe to download: Check 

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