Description
This 3ds Max script is designed specifically for GTA V Modders to streamline the workflow when working with collisions and lights inside MLOs.
With a single click, the tool automatically detects and hides all collision meshes and lights, helping you work on your scene without unnecessary clutter. It supports both object names and modifiers, making it reliable across different setups.
Features:
- Instantly hide common collision objects (Box, Sphere, Capsule, Cylinder, Plane, Disc, etc.)
Supports GTA V Specific Collision Class Names:
- EGIMS_V_CollisionMesh
- EGIMS_V_Col_PrimBox
- EGIMS_V_Col_PrimSphere
- EGIMS_V_Col_PrimCapsule
- EGIMS_V_Col_PrimCylinder
- EGIMS_V_Col_Disc
- EGIMS_V_Col_Sphere
- EGIMS_V_Col_Cylinder
- EGIMS_V_Col_Plane
- EGIMS_V_Col_Box
- EGIMS_V_Col_Capsule
This tool hides lights to keep your viewport clean and also supports Gims Evo Lights and default 3ds Max Lights.
It is easy to access from the Utility Panel in 3ds Max.
This script is perfect for MLOs Creators/Developers who want a faster and cleaner workflow inside 3ds Max.
💡 Others also downloaded: Easy Clothing Replace for Enhanced, Advanced Timecycle Editor, Modworks – GTA V Modding Utility V0.1.122.
Author: Escobar
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