Description
RAGE Evo – Enhanced GTA V Modding Suite for 3ds Max
RAGE Evo is a heavily enhanced version of GIMS EVO by 3Doomer, bringing GTA V importing, editing and exporting into one modern workflow inside 3ds Max.
Import and export GTA V assets directly without switching between multiple tools. Models, collisions, materials, maps, interiors, lights, occluders, textures and animations are all handled in one place.
RAGE Evo supports both CodeWalker XML and the game’s native binary files, allowing you to import files such as .ydr, .ybn, .ymap and other GTA V formats directly.
Download Link: Github
Features
GTA V formats – .ydr, .ydd, .yft, .ybn, .ymap, .ytyp, .ycd and .ytd.Binary and XML support – import and export GTA V binary files and CodeWalker XML.RAGE V Material Editor – edit GTA V shaders, parameters and textures directly in 3ds Max.Collision Material Editor – edit GTA V collision materials, colours, IDs and polygon flags.Collision tools – create and edit boxes, spheres, capsules, cylinders, discs, planes, composites and mesh collisions.Quick Collision – quickly create an export-ready collision for your props.Map placement – import, edit and create YMAPs with GTA V props placed directly in the world.Interiors – import and edit MLOs or place custom MLOs into the world.Animations – import and export YCD files with UV animation support and live viewport playback.Textures – load and manage YTD textures directly from your GTA V installation.Lights and occluders – create and edit GTA V lights and occluders.Assets Library – browse and place GTA V props directly into your scene.
How to Use
Open the Utilities panel and launch Rage Evo.On the first launch, open Settings and select your GTA V folder.Press IMPORT and select the GTA V asset you want to edit.Make your changes and press EXPORT when finished.
Installation
Extract the ZIP file.Keep the RAGE Evo folder together.Open 3ds Max and drag INSTALL – Drag into 3ds Max.ms into the viewport.Rage Evo will appear in the Utilities panel.
Requirements
3ds Max 2021 or newer, 64-bit.GTA V Legacy or Enhanced for accessing assets directly from the game.Loose CodeWalker XML files can be used without GTA V installed.No GIMS EVO, OpenIV or additional .NET runtime is required.
Credits
Created by Escobar with assistance from Claude AI.GIMS EVO by 3DoomerCodeWalker by dexyfexSollumzOpenIV
Issues & Support
For bugs, suggestions or support, join my Discord.
Note: RAGE Evo reads GTA V assets directly from your own installation. Your game files stay on your computer. The first time shared textures are needed, the tool may take a few minutes to index your YTD files. After that, loading them is much faster.
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Author: EscobarV
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