Description
YND Mover Pro is the ultimate automated tool for moving GTA V traffic paths (.ynd files) to custom coordinates.
If you have a custom map and you moved it to a new location, this tool will perfectly shift your AI traffic paths, recalculate the Rockstar 512Ă—512 grid AreaIDs, heal broken connections, and compile native .ynd binaries ready for your FiveM server or SP Mod!
Features:
- Native .ynd binary support (No need to convert to XML!)
- Automated Rockstar Grid (AreaID) Recalculation
- Cross-boundary Link Healing
- Vanilla Merge Support
- Modern Dark Mode UI
How To Use:
2. Run “YndMoverPro.exe”.
3. In “Source Folder”, select the folder containing your old .ynd files.
4. In “Output Folder”, select an empty folder where the new files will be saved.
5. (Optional: use it for better resultas) In “Vanilla Paths”, select a folder containing the original GTA V paths if you want to merge them to avoid broken outer links.
6. Enter your X, Y, Z offsets.
7. Click “Process & Merge Paths”.
8. Drag and drop the generated .ynd files from your Output folder into your mod!
Important Notes & Known Issues:
- Matching Offsets: The X, Y, and Z offset values you enter in this tool MUST be the exact same numbers you used to shift your .ymap files. Otherwise, the traffic will float or go under the ground.
- Excess/Stray Nodes: When shifting massive networks across grid boundaries, you might occasionally notice some floating or “excess” stray nodes at the outer edges where your custom map connects to the vanilla world. The solution is simple: open the generated output files in CodeWalker and manually delete these specific extra nodes one by one to clean up the edges.
👍 Someone liked this mod 11 hours ago!
💡 Others also downloaded: Rage Tools | GTA V Modding Suite V1.3, Modworks – GTA V Modding Utility V0.1.122, Federal Signal Pathfinder with Unitrol Tones (Rumbler Included).
Authors: RevoxX, imadX
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